OSRS Clue Scroll Money Making Guide

Clue scroll money making without lottery thinking: how to farm clues efficiently, what costs to track, and how to judge Treasure Trails profit over real sample sizes.
Overview
Clue scroll money making is variance with chores. The average can be fine; your next ten clues might not care. This page is about building a clue loop you can sustain and measure - not promising a purple every hour.
For step types, gear and completion systems, use the clue scrolls Treasure Trails guide. Here we treat clues as a GP method: acquisition, completion cadence, costs and exit rules.
Impling, skilling drop and PvM clue sources all change with updates. Pick a farm route that already fits content you were going to do.
| Detail | Value |
|---|---|
| Account stage | Members with teleport coverage; higher tiers need more quests and skills |
| Hard reqs summary | Clue tier access; skill/quest requirements on steps |
| Recommended | Rune pouch, spade, teleports, stash units, clue carrier habits |
| Starting capital | Medium - teleports and any buyables for steps |
| Risk | Low in normal trails; Wilderness clue steps add PK risk |
| Attention | Medium to high while solving; acquisition can be AFK-ish |
| Solo/team | Solo |
| Difficulty | Moderate - knowledge and prep beat raw stats |
- Detail
- Account stage
- Value
- Members with teleport coverage; higher tiers need more quests and skills
- Detail
- Hard reqs summary
- Value
- Clue tier access; skill/quest requirements on steps
- Detail
- Recommended
- Value
- Rune pouch, spade, teleports, stash units, clue carrier habits
- Detail
- Starting capital
- Value
- Medium - teleports and any buyables for steps
- Detail
- Risk
- Value
- Low in normal trails; Wilderness clue steps add PK risk
- Detail
- Attention
- Value
- Medium to high while solving; acquisition can be AFK-ish
- Detail
- Solo/team
- Value
- Solo
- Detail
- Difficulty
- Value
- Moderate - knowledge and prep beat raw stats
Requirements
Hard clues gate hard steps. If you cannot complete the tier's common requirements, you are collecting paper, not making money.
| Requirement | Detail |
|---|---|
| Clue tier unlocks | Skill and quest requirements for the steps you will see - check the Wiki per tier. |
| Spade and teleports | Non-negotiable for efficient completion. |
| Inventory plan for stacks | Clue carriers / bank space so farms do not stall. |
- Requirement
- Clue tier unlocks
- Detail
- Skill and quest requirements for the steps you will see - check the Wiki per tier.
- Requirement
- Spade and teleports
- Detail
- Non-negotiable for efficient completion.
- Requirement
- Inventory plan for stacks
- Detail
- Clue carriers / bank space so farms do not stall.
| Requirement | Detail |
|---|---|
| STASH units filled | Skip repeated item fetches. |
| Achievement diaries that ease steps | Fewer headaches per clue. |
| Farseer / skilling outfit pieces as needed | Only for steps you actually roll often. |
- Requirement
- STASH units filled
- Detail
- Skip repeated item fetches.
- Requirement
- Achievement diaries that ease steps
- Detail
- Fewer headaches per clue.
- Requirement
- Farseer / skilling outfit pieces as needed
- Detail
- Only for steps you actually roll often.
Setup
Setup is a clue kit tab: teleports, spade, house tabs, and whatever that tier always wants.
- Choose a clue tier whose step requirements you can complete cold.
- Build a bank preset for that tier.
- Pick an acquisition method (implings, skilling, PvM) that fits your attention.
- Fill useful STASH units before a marathon.
- Decide a sample size for profit judgement before the first lucky master loot warps your brain.
Route and Process
Acquire -> solve -> bank rewards -> repeat. Do not mix three tiers mid-session unless your kit already supports it.
- Farm or open clues until you have a stack worth solving.
- Solve in batches to reuse teleport paths.
- Break for Wilderness steps with a risk kit - see Wilderness money.
- Alch or GE-sell trash loot on a schedule.
- Log the batch result before starting another stack.
Costs to Subtract
Clue costs are teleports, missed tickets on bad steps, and the time sink of fiddly fetches.
- Teleport runes, tabs and jewellery
- Bought step items you do not already own
- Impling jar or other acquisition costs if relevant
- Deaths on dangerous steps
- GE tax on reward sales
How to Calculate Realistic Profit
Judge clues over dozens of completions of the same tier, not over one third-age daydream.
- Record acquisition time and solve time separately if you care about hourly comparisons.
- Value all rewards from a large batch at conservative GE prices.
- Subtract teleports, buyables and deaths.
- Compute average per clue and per hour from that batch only.
- Compare to Wiki clue reward data and money pages as a sanity band.
Ironman Relevance
Clues are gear and utility more than GP. Blessed d'hide, god books progress and tools matter more than alch value.
Still finish easy clues - they are account upgrades wearing a scroll.
Common Mistakes
Calling clues "dead" after a dry stack is how people miss the average they never sampled.
- Opening masters without the skill requirements to finish them
- No STASH prep, then rage-quitting fetch steps
- Wilderness steps in expensive gear
- Ignoring the Treasure Trails guide for step tech
- Counting a single rare as your permanent GP/hour
When to Move On
Exit conditions matter as much as the method itself. Switch when one of these is true:
- Your large-sample average loses to a skilling or PvM method you prefer.
- You are only hunting one rare cosmetic - that is a hobby grind, not a money method.
- Step requirements are blocking most scrolls - train or quest, then return.
FAQ
What clue tier is best money?
It depends on your completion speed and live reward prices. Time a real batch per tier you can finish.
Should I always buy clue steps items?
If the time saved beats the GE cost for your wage in this method - calculate it once and reuse the rule.
Are implings good clue money?
They can be for acquisition. Include jar and hunt time in the ledger.
Do beginners start with easy clues?
Yes if that is what you can finish. Incomplete clues are inventory litter.
Related Guides
Bottom Line
Clue money is batch averages plus teleport efficiency. Prep STASH units, finish the tier you started, and ignore single-loot propaganda.
Use the Treasure Trails guide for steps; use this page for the GP framing.
Updated and fact-checked 2026-08-04. Method availability and item prices change with game updates — verify current details on the Old School RuneScape Wiki.
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