Vyres (thieving)
Skilling · Thieving · high intensity · no PVP risk
1.00M–4.00M/hr est.
Blood shard luck dominates. Shown as a range.
Capital ~ 5.00M · Missing: Thieving 82
Open related tool →Money Making
21 methods
Or set a few skills manually. Unset skills are treated as 1.
GP/hour is an estimate from live prices and stated assumptions. It is not guaranteed.
Skilling · Thieving · high intensity · no PVP risk
1.00M–4.00M/hr est.
Blood shard luck dominates. Shown as a range.
Capital ~ 5.00M · Missing: Thieving 82
Open related tool →Processing · Low intensity · low intensity · low
0–5.00M/hr est.
Use the flip finder. There is no honest single GP/hour for merchanting.
Capital ~ 1.00M
Open related tool →Skilling · Farming · Low intensity · low intensity · no PVP risk
500.0K–2.50M/hr est.
Profit depends on which herbs survive and live herb prices. Shown as a community range, not a live calculation.
Capital ~ 2.00M · Missing: Farming 32
Open related tool →Skilling · Firemaking · Low intensity · low intensity · no PVP risk
300.0K–900.0K/hr est.
Crate value varies with unique luck (tome, phoenix, dragon axe). Range only.
Capital ~ 100.0K · Missing: Firemaking 50
Open related tool →Skilling · Processing · Magic · low intensity · no PVP risk
Use High Alch/hr est.
Open the High Alchemy calculator and pick a live-profitable item. This row only prices nature runes as an input, not a finished alch.
Capital ~ 2.00M · Missing: Magic 55
Open related tool →Skilling · Processing · Smithing · medium intensity · no PVP risk
No price/hr est.
Live ore vs bar spread. Coal and gauntlets are not subtracted automatically.
Capital ~ 3.00M · Missing: Smithing 40
Open related tool →Skilling · Processing · Smithing · AFK · low intensity · no PVP risk
No price/hr est.
Each steel bar makes 4 cannonballs. Furnace time varies — actions/hour is a mid-effort estimate.
Capital ~ 2.00M · Missing: Smithing 35
Skilling · Processing · Herblore · medium intensity · no PVP risk
No price/hr est.
Unf potion + snape grass. Live prices decide if this is profit or XP.
Capital ~ 8.00M · Missing: Herblore 38
Open related tool →Skilling · Processing · Fletching · high intensity · no PVP risk
No price/hr est.
Tips + feathers. Feather cost is not auto-subtracted.
Capital ~ 20.0M · Missing: Fletching 95
Open related tool →Skilling · Gathering · Runecrafting · medium intensity · no PVP risk
No price/hr est.
Output-only estimate using blood rune price and a mid-effort craft rate. Essence cost is near zero with mining on the way.
Capital ~ 500.0K · Missing: Runecraft 77
Open related tool →Combat · Bossing · medium intensity · no PVP risk
−64.0K/hr est.
Unique EV for a three-moon Lunar Chest. Standard chest loot is omitted.
Capital ~ 5.00M · Missing: Attack 70, Strength 70, Defence 60
Open related tool →Combat · Bossing · low intensity · low
−160.0K/hr est.
Early boss. Visage EV is the long-term money.
Capital ~ 2.00M · Missing: Magic 60
Open related tool →Combat · Bossing · medium intensity · no PVP risk
−200.0K/hr est.
Unique EV per kill, not per player. Divide if you split.
Capital ~ 15.0M · Missing: Strength 70
Open related tool →Combat · Bossing · high intensity · no PVP risk
−224.0K/hr est.
GP/hour is unique + bones EV per three-king cycle. Commons omitted.
Capital ~ 15.0M · Missing: Magic 75, Ranged 75, Attack 70
Open related tool →Combat · Bossing · Slayer · AFK · Low intensity · low intensity · no PVP risk
−360.0K/hr est.
Low intensity. Unique EV plus your kill speed.
Capital ~ 8.00M · Missing: Slayer 87, Magic 75
Open related tool →Combat · Bossing · medium intensity · no PVP risk
−390.0K/hr est.
GP/hour uses modelled unique + bone EV and your kills/hour. Commons are incomplete.
Capital ~ 20.0M · Missing: Ranged 80, Defence 70
Open related tool →Combat · Bossing · Slayer · medium intensity · no PVP risk
−480.0K/hr est.
Crystal EV. Better on task.
Capital ~ 25.0M · Missing: Slayer 91
Open related tool →Combat · Bossing · high intensity · no PVP risk
−484.0K/hr est.
Venator shard EV dominates. Live shard price moves this method a lot.
Capital ~ 40.0M · Missing: Ranged 90, Prayer 70
Open related tool →Combat · Bossing · high intensity · wilderness
−500.0K/hr est.
Wilderness. Unique EV ignores PKer deaths unless you add a death cost on the boss page.
Capital ~ 50.0M · Missing: Ranged 90
Open related tool →Combat · Bossing · high intensity · no PVP risk
−504.0K/hr est.
Unique EV only — scales are omitted.
Capital ~ 30.0M · Missing: Magic 80, Ranged 80
Open related tool →Combat · Bossing · Slayer · medium intensity · no PVP risk
−560.0K/hr est.
Claw and leather EV. Requires 95 Slayer.
Capital ~ 40.0M · Missing: Slayer 95
Open related tool →bilsservices.com/tools
Learn more
Lookup an RSN or enter skills. Methods you cannot meet stay visible with the missing requirement.
Boss rows use the same EV engine as the boss calculator. Processing rows use live input/output prices.
Merchanting has no honest single GP/hour. Use the flip finder.
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