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Fastest Way to Get the OSRS Quest Cape

July 27, 2026

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QuestQuest guide — requirements, walkthrough and rewards
Fastest Way to Get the OSRS Quest Cape — Bils Services

The quest cape is gated by 24 skill requirements, one combat level and one quest point total. Here is which of them actually blocks you, and the order that wastes the least time.

Overview

There are 182 quests in Old School RuneScape worth 341 quest points, and you need every one of them for the cape. 24 are free-to-play and 158 are members-only, so this is a membership project from the start.

The fastest route is not a quest order — it is working out which of the 24 skill requirements you are furthest from, and training those while you clear the quests that do not need them. Almost everyone who stalls on a quest cape stalls on one or two skills, not on the quests themselves.

The cape itself costs 99,000 coins from the Wise Old Man in Draynor Village, and it comes with the quest point hood. Trimming it needs every achievement diary as well, which is a separate project.

Quest cape at a glance
  • Detail
    Quests needed
    Value
    All 182 — miniquests do not count
  • Detail
    Quest points needed
    Value
    341
  • Detail
    Free-to-play quests
    Value
    24 of the 182
  • Detail
    Where to buy
    Value
    Wise Old Man, Draynor Village, 99,000 coins
  • Detail
    Highest single skill requirement
    Value
    75 Firemaking and 75 Magic
  • Detail
    Combat level needed
    Value
    85, for Dream Mentor
  • Detail
    Lowest possible total level
    Value
    1,631 using the two boostable requirements
  • Detail
    When a new quest releases
    Value
    The cape unequips until you complete it

Every Requirement That Gates You

This is the whole gate list. Each row is the highest level any single quest demands in that skill, and the quest that demands it. If your account already clears a row, that skill is not your problem.

Highest requirement per skill, and the quest that sets it
  • Skill
    Firemaking
    Level
    75
    Set by
    Desert Treasure II
  • Skill
    Magic
    Level
    75
    Set by
    Dragon Slayer II and Desert Treasure II
  • Skill
    Slayer
    Level
    74
    Set by
    The Blood Moon Rises
  • Skill
    Woodcutting
    Level
    74
    Set by
    The Blood Moon Rises
  • Skill
    Cooking
    Level
    72
    Set by
    The Blood Moon Rises
  • Skill
    Smithing
    Level
    72
    Set by
    The Blood Moon Rises
  • Skill
    Thieving
    Level
    72
    Set by
    While Guthix Sleeps
  • Skill
    Mining
    Level
    72 (70 unboosted for Song of the Elves)
    Set by
    Making Friends with My Arm
  • Skill
    Agility
    Level
    70
    Set by
    Song of the Elves
  • Skill
    Construction
    Level
    70
    Set by
    Song of the Elves
  • Skill
    Farming
    Level
    70
    Set by
    Song of the Elves
  • Skill
    Herblore
    Level
    70
    Set by
    Song of the Elves
  • Skill
    Hunter
    Level
    70
    Set by
    Song of the Elves
  • Skill
    Crafting
    Level
    70
    Set by
    Monkey Madness II
  • Skill
    Fletching
    Level
    70
    Set by
    The Blood Moon Rises
  • Skill
    Defence
    Level
    65
    Set by
    King's Ransom
  • Skill
    Ranged
    Level
    62
    Set by
    The Curse of Arrav
  • Skill
    Sailing
    Level
    62
    Set by
    Fallen From Grace
  • Skill
    Fishing
    Level
    62 (60 unboosted for The Fremennik Exiles)
    Set by
    Swan Song
  • Skill
    Runecraft
    Level
    60
    Set by
    Desert Treasure II
  • Skill
    Strength
    Level
    60
    Set by
    The Path of Glouphrie
  • Skill
    Attack
    Level
    50
    Set by
    Sins of the Father
  • Skill
    Hitpoints
    Level
    50
    Set by
    Dragon Slayer II
  • Skill
    Prayer
    Level
    50
    Set by
    The Great Brain Robbery

Only two of those are boostable: Fishing to 62 for Swan Song and Mining to 72 for Making Friends with My Arm. Everything else has to be trained honestly. Note the trap in both rows — Song of the Elves needs 70 Mining unboosted and The Fremennik Exiles needs 60 Fishing unboosted, so you cannot skip those two levels even though the higher number is boostable.

The Fastest Route in Practice

Work in this order and you spend the least time blocked. The principle is simple: every hour you spend training a skill you were going to need anyway is not wasted, but every hour you spend logged in with nothing you can start is.

1. Clear everything with no skill requirement first

There is a large block of early quests that need nothing but combat ability, and several of them pay for the levels you need later. Waterfall Quest alone gives 13,750 Attack and 13,750 Strength with no requirements at all.

2. Unlock the skills that unlock other quests

  • Druidic Ritual — turns Herblore on at all, and Herblore 70 is a quest cape requirement
  • Priest in Peril — the gateway to Morytania and a long list of later quests
  • Lost City — Zanaris and fairy ring travel, which shortens dozens of later trips
  • Animal Magnetism — Ava's device, which changes how every ranged section feels
  • Ghosts Ahoy — the Ectophial, one of the best free teleports in the game

3. Push the highest numbers while you quest

Firemaking 75, Magic 75, Slayer 74 and Woodcutting 74 are the tallest single levels. Slayer is the slowest of them by a wide margin because you cannot buy XP, so start Slayer early even if you are not near the level yet.

4. Save the grandmasters for last

Dragon Slayer II needs 200 quest points on its own, and Desert Treasure II, Song of the Elves and While Guthix Sleeps between them set nine of the twenty-four skill requirements. They naturally fall at the end, and there is no benefit to forcing them earlier.

5. Handle Recipe for Disaster as a project, not a quest

Recipe for Disaster is ten subquests with their own prerequisite chains. Treat it as its own to-do list rather than a single line item, or it will keep bouncing you back to older content.

Where Time Actually Goes

If you are trying to compress a quest cape, these are the parts worth attacking, in rough order of how much time they consume for most accounts.

Biggest time sinks on the way to the cape
  • What
    Slayer to 74
    Why it costs time
    No buyable XP, and tasks are random
    How to shorten it
    Start it early and run it in the background of everything else
  • What
    Agility to 70
    Why it costs time
    Slow, low-engagement training
    How to shorten it
    Do it while you are doing something else on a second screen
  • What
    Recipe for Disaster
    Why it costs time
    Ten subquests with separate requirement chains
    How to shorten it
    Batch the subquests by region rather than in journal order
  • What
    Grandmaster prerequisites
    Why it costs time
    Long chains behind Secrets of the North and Sins of the Father
    How to shorten it
    Clear the chains before you look at the grandmaster itself
  • What
    Combat level 85
    Why it costs time
    Quest XP alone does not get you there
    How to shorten it
    Fold it into Slayer training rather than treating it separately
  • What
    Getting unstuck
    Why it costs time
    Reading a walkthrough mid-quest is most of the wall-clock time
    How to shorten it
    Read the whole walkthrough before you start, then play it in one sitting

Keeping the Cape

  • Every new quest release unequips the cape until you complete the new quest
  • If your inventory is full when that happens the cape is banked; if your bank is full too, it is destroyed and you re-buy it for 99,000 coins
  • Trimming it requires every achievement diary, which also earns you the achievement diary cape
  • The cape teleports you to a fairy ring, which is why ironmen value it beyond the cosmetic

FAQ

How many quests do I need for the quest cape?

All 182 quests currently in the game, worth 341 quest points. Miniquests do not count toward it. Quest and level totals verified against the OSRS Wiki on 3 August 2026.

What is the hardest requirement?

For most accounts it is Slayer 74, because Slayer XP cannot be bought and tasks are random. The tallest single levels are 75 Firemaking and 75 Magic, but both are far quicker to train than Slayer.

Can I boost any quest cape requirements?

Two. Fishing to 62 for Swan Song and Mining to 72 for Making Friends with My Arm. Watch the exceptions though: Song of the Elves needs 70 Mining unboosted and The Fremennik Exiles needs 60 Fishing unboosted.

What is the minimum total level for a quest cape?

1,631, using boosts in Fishing and Mining and reaching combat level 85 by the cheapest route that still gives 130 combined Attack and Strength for the Warriors' Guild.

Do I lose the cape when a new quest comes out?

You keep the item but cannot wear or operate it until you finish the new quest. If your inventory and bank are both full at that moment, it is destroyed and has to be re-purchased.

Is the quest cape worth it if I am not going for max?

The fairy ring teleport and the sheer number of unlocked areas are useful on any account, and ironmen in particular treat it as infrastructure rather than a trophy.

Bottom Line

The quest cape is a skilling project disguised as a questing project. Find which of the 24 rows in the table above your account fails, train those, and the quests themselves take care of each other.

Slayer 74 and Agility 70 are the two that decide the timeline for most accounts, so start them the day you decide you want the cape rather than when a quest blocks you.

If the requirement grind is the part you do not want, our quest cape service is quoted per account after we look at your current levels — hand-played, no automation.

Game content changes with updates. Verify current details on the Old School RuneScape Wiki.

Need a trusted team? Bils Services

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