OSRS Attack Guide 1–99: Fastest XP, Best Weapons and Training Methods

Attack 1–99 guide covering fastest XP training, weapon thresholds (60/70/75+), controlled vs accurate styles, and efficient melee progression.
Why Attack 1–99 Still Matters
Bils Services offers hand-done Attack training if you would rather outsource the grind. This article stays educational first — use the service link only if it fits your plan.
We have not put XP per hour or supply costs in this guide. Attack rates move whenever Jagex adjusts a method, and the cost of the attack supplies below moves with the Grand Exchange — a frozen number here would mislead you into budgeting the wrong bank. The OSRS Wiki carries live figures.

Attack 1–99 Level Path
Attack breaks into 5 stages between level 1 and 99. Start at "1–60: quest XP + early scimitars/swords" and read the list as a default rather than a rule — if your goal is fastest XP rather than methods, the later stages are where you should deviate.
- 1–60: quest XP + early scimitars/swords
- 60: Dragon scimitar milestone (after Monkey Madness)
- 70: Abyssal whip era for many accounts
- 75+: Tentacle / blade of saeldor / scythe contexts depending on content
- Train Attack alongside Strength/Defence using intelligent style ratios
Fastest XP Methods
Slayer with a cannon + good tasks is the best “main account” Attack XP for most players.
Nightmare Zone / ammonite crabs style AFK exists but is slower than focused Slayer.
Accurate style when you need Attack levels; controlled when you want balanced melee.
Cheapest / Budget Approach
Use cheap food on AFK crabs; save brews for PvM.
Weapon upgrades that unlock accuracy tiers beat vanity weapons.
Do not buy a scythe to train Attack from 70 — train with appropriate gear.
AFK & Lower-Intensity Options
Crabs, NMZ, and some Slayer tasks cover AFK Attack.
AFK is fine to 70–80; finish with Slayer if you care about efficiency.
Always protect your AFK setup from random PKers in unsafe areas.
Practical Tips That Actually Matter
- Weapon breakpoints matter more than the skillcape for progression.
- Attack enables accuracy — Strength enables max hit. Balance for your combat goal.
- Slayer helm + melee prayer + thralls (where relevant) multiply XP.
Ironman Notes
Attack on an Ironman is limited by weapons, not by training spots. You cannot buy the next tier, so the level often arrives before the weapon that justifies it. Check what your account can actually wield before deciding where to train.
The efficient answer is usually to stop training Attack directly and let Slayer supply it. Task XP arrives with drops attached, which an iron needs more than it needs a faster route to 99.
When Paid Training Makes Sense
The case for buying Attack rests on what it is blocking. It is a combat skill, so the levels are a gate on content rather than a number on a page. The question is whether the bosses or quests behind it are what you actually want, and whether the levels themselves would have been any fun.
If you do order it, the thing to specify is the route as well as the level range: fastest XP and weapons and methods are different jobs on this skill, with different timelines and different supply bills for the same 99. Our Attack page lists what we need from you, and the work is played rather than botted.
FAQ
Whip on accurate to 99?
Common and fine. Many players prefer Slayer-driven Attack with style swapping.
Should Attack equal Strength?
Often yes for general accounts. Pures and specialty builds differ.
Final Takeaway
Browse Attack training, more skill guides, or the full blog for related progression help.
XP rates and prices change — verify details on the Old School RuneScape Wiki.
Need a trusted team? Bils Services
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