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OSRS Scorpia Guide: Best Gear, Freezing Strategy & Drops

July 27, 2026

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OSRS Scorpia Guide: Best Gear, Freezing Strategy & Drops — Bils Services

Scorpia guide for freezing guardians, wilderness risk, and drop EV.

Overview: Scorpia at a Glance

Scorpia is a full boss in the Wilderness boss group, rated 3 out of 5 in our boss index and normally fought solo or team.

Before you can fight Scorpia you need Deep Wilderness.

Freezing the guardians is what this fight actually asks of you, and it is the thing standing between you and odium / malediction shard 3.

Its own attack is melee (stab), so Protect from Melee is the prayer it asks for.

In our index it sits in the Wilderness boss group at difficulty 3 of 5, where kill times come down to freezing the guardians.

Scorpia — key facts
  • Field
    Classification
    Detail
    Wilderness (multi) (Boss)
  • Field
    Group
    Detail
    Wilderness boss
  • Field
    Difficulty
    Detail
    3 / 5
  • Field
    Solo or team
    Detail
    Solo or team
  • Field
    Access requirement
    Detail
    Deep Wilderness
  • Field
    Notable reward
    Detail
    Odium / malediction shard 3
  • Field
    Signature mechanic
    Detail
    Freezing the guardians
  • Field
    Hitpoints
    Detail
    200
  • Field
    Max hits
    Detail
    16
  • Field
    Released
    Detail
    13 March 2014

Access Requirements

Scorpia is gated behind Deep Wilderness.

Deep Wilderness also tends to sit alongside the other Wilderness boss gates, so it is usually cheaper to clear them together than to come back for each one. The boss requirements checklist lists them by group.

Location and How to Get There

Scorpia is found in a cave beneath the Scorpion Pit at Wilderness level 53 to 55.

Deep Wilderness. The depth is the point: this is far enough in that you should assume you will be scouted, so bring only what you can rebuy.

Recommended Combat Stats and Gear

Scorpia — what to bring and what it resists
  • Check
    Prayers for its own attacks
    Value
    Protect from Melee
  • Check
    Its Defence level
    Value
    180
  • Check
    Its Magic level
    Value
    1
  • Check
    Its lowest defence bonus, per its infobox
    Value
    magic
  • Check
    Elemental weakness
    Value
    35% to fire spells

Inventory and Supplies

  • Food sized to its max hits: 16.
  • Prayer potions for Protect from Melee.
  • Runes for thralls, which do land here.
  • A teleport out.

Mechanics: Attack Styles, Max Hits and Immunities

Scorpia — combat profile (wiki infobox values)
  • Property
    Combat level
    Value
    225
  • Property
    Attack styles
    Value
    Stab
  • Property
    Attack speed
    Value
    4 ticks
  • Property
    Attacks on sight
    Value
    Yes
  • Property
    Poisons you
    Value
    Yes (20)
  • Property
    Size
    Value
    5 tiles
  • Property
    Immune to cannon
    Value
    No
  • Property
    Immune to thralls
    Value
    No

Where Scorpia Sits in Progression

Within the Wilderness boss group, the fights below Scorpia are Chaos Fanatic and Crazy Archaeologist. Above it sit Callisto and Vet'ion.

Fight Strategy: Freezing the guardians

  1. Prayers on before you are in range.
  2. Turn on Protect from Melee and leave it on.
  3. Its lowest defence bonus is against magic.
  4. Its 4-tick speed punishes greed.
  5. Bank before a 16 can erase you.
  • Freeze or deal with guardians properly
  • Malyxite / odium shard chase is long
  • Anti-PK still matters
  • Team or careful solo only
  • Not a beginner Wildy first trip

Drops and What Scorpia Is Worth

Drops worth the trip: Odium / malediction shard 3. Whether that is worth your time depends on how many kills an hour you personally get, which is a function of freezing the guardians rather than of your gear list.

Combat Achievements

Scorpia has Combat Achievement tasks. With a 16 max hit the restrictions are mostly about execution rather than survival.

Task lists move with updates — read the current list in game.

Combat Achievements guide

Ironman Notes

Slayer masters who assign Scorpia: Turael, Spria, Krystilia, Mazchna, Konar, Nieve, Duradel. Each kill is 260 Slayer XP.

Without a Grand Exchange, odium / malediction shard 3 has to be earned rather than bought, and this is the fastest table it sits on.

Common Mistakes and Death Causes

  • Ignoring that freeze or deal with guardians properly
  • Ignoring that malyxite / odium shard chase is long
  • Ignoring that team or careful solo only
  • Ignoring that not a beginner Wildy first trip
  • Buying an upgrade before freezing the guardians is consistent
  • Gearing for Scorpia before finishing Deep Wilderness
  • Walking in before prayers are on

FAQ

What do I need to fight Scorpia?

Deep Wilderness

Which protection prayer should I use at Scorpia?

It attacks with stab, so pray against that.

How hard does Scorpia hit?

Max hits of 16, with 200 hitpoints.

Where is Scorpia and how do I get there?

A cave beneath the Scorpion Pit at Wilderness level 53 to 55. Deep Wilderness. The depth is the point: this is far enough in that you should assume you will be scouted, so bring only what you can rebuy.

Is Scorpia worth doing?

Yes, for what it drops — Odium / malediction shard 3 — if you want that specific reward. It is not a general money maker, and we do not publish a GP per hour figure for it because that number changes with the Grand Exchange.

What kills people at Scorpia?

Freeze or deal with guardians properly

Bottom Line

The honest summary of Scorpia is that freezing the guardians is the whole difficulty, and it is learnable in an evening. After that the only variable left is how many trips you are willing to do for odium / malediction shard 3.

If Scorpia is blocking a Combat Achievement or an unlock you actually want, our PvM service is done by hand — no automation. Otherwise the bosses list has the full index.

Scorpia — Wilderness (multi), difficulty 3/5. Combat values here — hitpoints, max hits, attack styles and speed, Defence and Magic levels, immunities and Slayer requirements — were read from the Old School RuneScape Wiki infobox for Scorpia on 2026-08-03. Kill rates, GP per hour and item prices are deliberately absent because they move with balance patches and the Grand Exchange.

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