OSRS Best Bosses for Money: Mid-Game to End-Game

Which bosses are worth farming for GP at each stage, sorted by what your account can actually access — and an honest explanation of why we do not publish frozen GP/hour figures.
Overview
Boss money in OSRS comes from three different places, and confusing them is why people end up disappointed. Some bosses pay you in steady consumables and bulk drops. Some pay almost nothing per kill and everything in a rare unique. Some pay in items your own account needs, which is worth more than GP but does not show up as GP.
This page sorts bosses by what your account can access and tells you which of those three categories each one falls into. That is a durable answer. A GP/hour number is not, because it is a function of live Grand Exchange prices and your own kill times.
The honest summary: reliable income comes from bosses you can kill consistently for long trips, not from the highest-value drop table you can technically survive.
| Detail | Value |
|---|---|
| Bosses indexed on the site | 97 |
| Three ways bosses pay | Steady consumables, rare uniques, or items your own account needs |
| What decides your actual GP/hour | Kill consistency and trip length, not drop table value |
| Biggest beginner mistake | Chasing a rare-unique boss before you can do long trips |
| Price volatility | Every unique drop's value moves with the Grand Exchange — check live prices |
- Detail
- Bosses indexed on the site
- Value
- 97
- Detail
- Three ways bosses pay
- Value
- Steady consumables, rare uniques, or items your own account needs
- Detail
- What decides your actual GP/hour
- Value
- Kill consistency and trip length, not drop table value
- Detail
- Biggest beginner mistake
- Value
- Chasing a rare-unique boss before you can do long trips
- Detail
- Price volatility
- Value
- Every unique drop's value moves with the Grand Exchange — check live prices
The Three Kinds of Boss Income
| Income type | What it looks like | Who it suits |
|---|---|---|
| Steady drops | Every kill gives something sellable — runes, herbs, consumables, bulk materials | Anyone who wants predictable income and does not enjoy dry streaks |
| Rare uniques | Most kills give little, and the income is concentrated in a drop at 1/500 or rarer | Players who can do hundreds of kills without losing interest |
| Account value | Drops your own account needs — gear, supplies, slayer uniques, ironman materials | Ironmen, and anyone whose next upgrade is behind a specific boss |
- Income type
- Steady drops
- What it looks like
- Every kill gives something sellable — runes, herbs, consumables, bulk materials
- Who it suits
- Anyone who wants predictable income and does not enjoy dry streaks
- Income type
- Rare uniques
- What it looks like
- Most kills give little, and the income is concentrated in a drop at 1/500 or rarer
- Who it suits
- Players who can do hundreds of kills without losing interest
- Income type
- Account value
- What it looks like
- Drops your own account needs — gear, supplies, slayer uniques, ironman materials
- Who it suits
- Ironmen, and anyone whose next upgrade is behind a specific boss
A boss with a spectacular rare unique and nothing else is a lottery ticket with a long queue. A boss with a modest but constant drop table pays your bills. Most players want the second, then convince themselves they want the first.
Mid-Game: Bosses Worth Farming First
These are the tier 2 and tier 3 bosses from our index — reachable without raid teams or endgame gear, and the point at which boss income starts beating regular skilling money.
| Boss | Type | Requirement | What it pays in |
|---|---|---|---|
| Amoxliatl | Standalone | Access to Cam Torum / Varlamore | Glacial temotli, tonalztics of ralos parts |
| Barrows brothers | Minigame-style chest | Priest in Peril | Barrows equipment (Dharok's, Ahrim's, Karil's…) |
| Chaos Fanatic | Wilderness mini-boss | Deep Wilderness | Odium / malediction shard 1 |
| Crazy Archaeologist | Wilderness mini-boss | Wilderness (Fossil Island coastline) | Odium / malediction shard 2, fedora |
| Deranged Archaeologist | Mini-boss | Fossil Island access | Unidentified fossils, Fossil Island notes |
| Hespori | Farming boss | Farming Guild access + Hespori seed | Bottomless compost bucket, anima seeds |
| King Black Dragon | Standalone dragon | Antifire protection | Dragon pickaxe, draconic visage |
| Kraken | Slayer boss | 87 Slayer + cave kraken task | Trident of the seas, kraken tentacle |
| Sarachnis | Standalone | None (Forthos Dungeon) | Sarachnis cudgel, strong herb and seed loot |
| Thermonuclear Smoke Devil | Slayer boss | 93 Slayer | Occult necklace, smoke battlestaff |
| Zalcano | Mining/Smithing boss | Song of the Elves + 70 Mining/Smithing | Crystal tool seed, zalcano shard |
| Ancient Wyverns | Elite monster | 82 Slayer + elemental/mind shield | Granite legs, wyvern visage |
| Artio | Solo Callisto variant | Wilderness singles-plus area | Same unique table at lower rates |
| Basilisk Knights | Elite slayer monster | Basilisk task + mirror shield | Basilisk jaw (neitiznot faceguard) |
| Blood Moon | Moons of Peril boss | Perilous Moons quest | Blood moon armour set, dual macuahuitl |
| Blue Moon | Moons of Peril boss | Perilous Moons quest | Blue moon armour set, blue moon spear |
| Calvar'ion | Solo Vet'ion variant | Wilderness singles-plus area | Same unique table at lower rates |
| Cerberus | Slayer boss | 91 Slayer + hellhounds task | Primordial / pegasian / eternal crystals, smouldering stone |
| Chaos Elemental | Wilderness (multi) | Deep Wilderness | Dragon pickaxe, pet chaos elemental |
| Dagannoth Kings | Three-boss lair | Horror from the Deep | Berserker / archer / warrior / seers rings, dragon axe |
| Dagannoth Prime | Magic king | Horror from the Deep | Seers ring, Dagannoth Prime pet |
| Dagannoth Rex | Melee king | Horror from the Deep | Berserker ring |
| Dagannoth Supreme | Ranged king | Horror from the Deep | Archers ring, dragon axe |
| Eclipse Moon | Moons of Peril boss | Perilous Moons quest | Eclipse moon armour set, eclipse atlatl |
| Gauntlet demi-bosses | Prep-phase demi-bosses | Song of the Elves | Crystal shards and paddlefish for the Hunllef fight |
| General Graardor | GWD general (Bandos) | 40 kill count + Troll Stronghold / Death Plateau route | Bandos chestplate and tassets, bandos hilt |
| K'ril Tsutsaroth | GWD general (Zamorak) | 70 Hitpoints + 40 kill count | Zamorakian spear, staff of the dead, zamorak hilt |
| Kalphite Queen | Standalone (two phases) | Rope + light source for the lair shortcut | Dragon chainbody, Kq head |
| Maggot King | Slayer boss | Slayer unlock | Unique drops and Combat Achievement tasks |
| Muttadiles | CoX boss room | Chambers of Xeric | Raid points toward CoX uniques |
| Penance Queen | Barbarian Assault boss | Barbarian Assault wave 10 | Fighter torso, penance gloves |
| Revenant Maledictus | Revenant Caves boss | Revenant Caves access | Amulet of avarice, ancient relics/emblems |
| Scorpia | Wilderness (multi) | Deep Wilderness | Odium / malediction shard 3 |
| Shellbane Gryphon | Slayer boss | Slayer unlock + weight mechanic prep | Slayer-only unique drops |
| Skotizo | Slayer mini-boss | Dark totem (four totem pieces) | Dark claw, jar of darkness, skotos pet |
| Spindel | Solo Venenatis variant | Wilderness singles-plus area | Same unique table at lower rates |
| The Mimic | Clue-scroll mini-boss | Mimic cave key (master clue reward) | Ring of 3rd age, 3rd age items |
| The Royal Titans (Branda & Eldric) | Dual boss | None (Varrock entrance) | Deadeye and Mystic prayer scrolls, mith gloves i |
| Vanguards | CoX boss room | Chambers of Xeric | Raid points toward CoX uniques |
| Vasa Nistirio | CoX boss room | Chambers of Xeric | Raid points toward CoX uniques |
| Vespula | CoX boss room | Chambers of Xeric | Raid points toward CoX uniques |
| Vorkath | Standalone dragon | Dragon Slayer II | Dragonbone necklace, vorki, superior dragon bones |
| Zulrah | Standalone (rotational) | Regicide | Tanzanite fang / magic fang / serpentine visage |
- Boss
- Amoxliatl
- Type
- Standalone
- Requirement
- Access to Cam Torum / Varlamore
- What it pays in
- Glacial temotli, tonalztics of ralos parts
- Boss
- Barrows brothers
- Type
- Minigame-style chest
- Requirement
- Priest in Peril
- What it pays in
- Barrows equipment (Dharok's, Ahrim's, Karil's…)
- Boss
- Chaos Fanatic
- Type
- Wilderness mini-boss
- Requirement
- Deep Wilderness
- What it pays in
- Odium / malediction shard 1
- Boss
- Crazy Archaeologist
- Type
- Wilderness mini-boss
- Requirement
- Wilderness (Fossil Island coastline)
- What it pays in
- Odium / malediction shard 2, fedora
- Boss
- Deranged Archaeologist
- Type
- Mini-boss
- Requirement
- Fossil Island access
- What it pays in
- Unidentified fossils, Fossil Island notes
- Boss
- Hespori
- Type
- Farming boss
- Requirement
- Farming Guild access + Hespori seed
- What it pays in
- Bottomless compost bucket, anima seeds
- Boss
- King Black Dragon
- Type
- Standalone dragon
- Requirement
- Antifire protection
- What it pays in
- Dragon pickaxe, draconic visage
- Boss
- Kraken
- Type
- Slayer boss
- Requirement
- 87 Slayer + cave kraken task
- What it pays in
- Trident of the seas, kraken tentacle
- Boss
- Sarachnis
- Type
- Standalone
- Requirement
- None (Forthos Dungeon)
- What it pays in
- Sarachnis cudgel, strong herb and seed loot
- Boss
- Thermonuclear Smoke Devil
- Type
- Slayer boss
- Requirement
- 93 Slayer
- What it pays in
- Occult necklace, smoke battlestaff
- Boss
- Zalcano
- Type
- Mining/Smithing boss
- Requirement
- Song of the Elves + 70 Mining/Smithing
- What it pays in
- Crystal tool seed, zalcano shard
- Boss
- Ancient Wyverns
- Type
- Elite monster
- Requirement
- 82 Slayer + elemental/mind shield
- What it pays in
- Granite legs, wyvern visage
- Boss
- Artio
- Type
- Solo Callisto variant
- Requirement
- Wilderness singles-plus area
- What it pays in
- Same unique table at lower rates
- Boss
- Basilisk Knights
- Type
- Elite slayer monster
- Requirement
- Basilisk task + mirror shield
- What it pays in
- Basilisk jaw (neitiznot faceguard)
- Boss
- Blood Moon
- Type
- Moons of Peril boss
- Requirement
- Perilous Moons quest
- What it pays in
- Blood moon armour set, dual macuahuitl
- Boss
- Blue Moon
- Type
- Moons of Peril boss
- Requirement
- Perilous Moons quest
- What it pays in
- Blue moon armour set, blue moon spear
- Boss
- Calvar'ion
- Type
- Solo Vet'ion variant
- Requirement
- Wilderness singles-plus area
- What it pays in
- Same unique table at lower rates
- Boss
- Cerberus
- Type
- Slayer boss
- Requirement
- 91 Slayer + hellhounds task
- What it pays in
- Primordial / pegasian / eternal crystals, smouldering stone
- Boss
- Chaos Elemental
- Type
- Wilderness (multi)
- Requirement
- Deep Wilderness
- What it pays in
- Dragon pickaxe, pet chaos elemental
- Boss
- Dagannoth Kings
- Type
- Three-boss lair
- Requirement
- Horror from the Deep
- What it pays in
- Berserker / archer / warrior / seers rings, dragon axe
- Boss
- Dagannoth Prime
- Type
- Magic king
- Requirement
- Horror from the Deep
- What it pays in
- Seers ring, Dagannoth Prime pet
- Boss
- Dagannoth Rex
- Type
- Melee king
- Requirement
- Horror from the Deep
- What it pays in
- Berserker ring
- Boss
- Dagannoth Supreme
- Type
- Ranged king
- Requirement
- Horror from the Deep
- What it pays in
- Archers ring, dragon axe
- Boss
- Eclipse Moon
- Type
- Moons of Peril boss
- Requirement
- Perilous Moons quest
- What it pays in
- Eclipse moon armour set, eclipse atlatl
- Boss
- Gauntlet demi-bosses
- Type
- Prep-phase demi-bosses
- Requirement
- Song of the Elves
- What it pays in
- Crystal shards and paddlefish for the Hunllef fight
- Boss
- General Graardor
- Type
- GWD general (Bandos)
- Requirement
- 40 kill count + Troll Stronghold / Death Plateau route
- What it pays in
- Bandos chestplate and tassets, bandos hilt
- Boss
- K'ril Tsutsaroth
- Type
- GWD general (Zamorak)
- Requirement
- 70 Hitpoints + 40 kill count
- What it pays in
- Zamorakian spear, staff of the dead, zamorak hilt
- Boss
- Kalphite Queen
- Type
- Standalone (two phases)
- Requirement
- Rope + light source for the lair shortcut
- What it pays in
- Dragon chainbody, Kq head
- Boss
- Maggot King
- Type
- Slayer boss
- Requirement
- Slayer unlock
- What it pays in
- Unique drops and Combat Achievement tasks
- Boss
- Muttadiles
- Type
- CoX boss room
- Requirement
- Chambers of Xeric
- What it pays in
- Raid points toward CoX uniques
- Boss
- Penance Queen
- Type
- Barbarian Assault boss
- Requirement
- Barbarian Assault wave 10
- What it pays in
- Fighter torso, penance gloves
- Boss
- Revenant Maledictus
- Type
- Revenant Caves boss
- Requirement
- Revenant Caves access
- What it pays in
- Amulet of avarice, ancient relics/emblems
- Boss
- Scorpia
- Type
- Wilderness (multi)
- Requirement
- Deep Wilderness
- What it pays in
- Odium / malediction shard 3
- Boss
- Shellbane Gryphon
- Type
- Slayer boss
- Requirement
- Slayer unlock + weight mechanic prep
- What it pays in
- Slayer-only unique drops
- Boss
- Skotizo
- Type
- Slayer mini-boss
- Requirement
- Dark totem (four totem pieces)
- What it pays in
- Dark claw, jar of darkness, skotos pet
- Boss
- Spindel
- Type
- Solo Venenatis variant
- Requirement
- Wilderness singles-plus area
- What it pays in
- Same unique table at lower rates
- Boss
- The Mimic
- Type
- Clue-scroll mini-boss
- Requirement
- Mimic cave key (master clue reward)
- What it pays in
- Ring of 3rd age, 3rd age items
- Boss
- The Royal Titans (Branda & Eldric)
- Type
- Dual boss
- Requirement
- None (Varrock entrance)
- What it pays in
- Deadeye and Mystic prayer scrolls, mith gloves i
- Boss
- Vanguards
- Type
- CoX boss room
- Requirement
- Chambers of Xeric
- What it pays in
- Raid points toward CoX uniques
- Boss
- Vasa Nistirio
- Type
- CoX boss room
- Requirement
- Chambers of Xeric
- What it pays in
- Raid points toward CoX uniques
- Boss
- Vespula
- Type
- CoX boss room
- Requirement
- Chambers of Xeric
- What it pays in
- Raid points toward CoX uniques
- Boss
- Vorkath
- Type
- Standalone dragon
- Requirement
- Dragon Slayer II
- What it pays in
- Dragonbone necklace, vorki, superior dragon bones
- Boss
- Zulrah
- Type
- Standalone (rotational)
- Requirement
- Regicide
- What it pays in
- Tanzanite fang / magic fang / serpentine visage
End-Game: Where the Large Numbers Live
Tier 4 and tier 5 bosses have the highest ceilings, and also the highest cost of failure. The gap between an average and a good player is much wider here than in the mid-game.
| Boss | Type | Requirement | What it pays in |
|---|---|---|---|
| Abyssal Sire | Slayer boss | 85 Slayer + abyssal demons task | Abyssal dagger, bludgeon pieces, abyssal whip |
| Akkha | ToA path boss | Tombs of Amascut | Raid points toward ToA uniques |
| Alchemical Hydra | Slayer boss | 95 Slayer + hydra task | Hydra's claw, hydra leather, brimstone ring pieces |
| Araxxor | Slayer boss | 92 Slayer | Amulet of rancour pieces, araxyte fang |
| Ba-Ba | ToA path boss | Tombs of Amascut | Raid points toward ToA uniques |
| Callisto | Wilderness (multi) | Deep Wilderness + anti-PK setup | Voidwaker hilt, dragon pickaxe, tyrannical ring |
| Commander Zilyana | GWD general (Saradomin) | 70 Agility + 40 kill count | Armadyl crossbow, saradomin sword and hilt |
| Corporeal Beast | Standalone | Summer's End | Spirit shield and sigils |
| Crystalline Hunllef | Gauntlet boss | Song of the Elves | Crystal armour seeds, enhanced crystal weapon seed |
| Demonic Gorillas | Elite monster | Monkey Madness II | Zenyte shard, heavy ballista parts |
| Duke Sucellus | DT2 boss | Desert Treasure II (Awakener's orb for Awakened) | Magus vestige, eye of the duke, chromium ingot |
| Grotesque Guardians | Slayer boss (duo) | 75 Slayer + brittle key | Black tourmaline core, granite gloves, granite ring |
| Kephri | ToA path boss | Tombs of Amascut | Raid points toward ToA uniques |
| Kree'arra | GWD general (Armadyl) | 70 Ranged + 40 kill count | Armadyl armour, armadyl hilt |
| Nylocas Vasilias | ToB boss | Theatre of Blood | Progress toward ToB purple |
| Pestilent Bloat | ToB boss | Theatre of Blood | Progress toward ToB purple |
| Phantom Muspah | Standalone (form swapping) | Secrets of the North | Venator bow shard, ancient icon |
| Sotetseg | ToB boss | Theatre of Blood | Progress toward ToB purple |
| Tekton | CoX boss room | Chambers of Xeric | Raid points toward CoX uniques |
| The Hueycoatl | Standalone (segmented) | Access to Varlamore: The Rising Darkness content | Dragon hunter wand, hueycoatl hide |
| The Maiden of Sugadinti | ToB boss | Theatre of Blood | Progress toward ToB purple |
| The Nightmare | Standalone (multi-phase) | Sins of the Father | Inquisitor's armour, nightmare staff, harmonised orb |
| Tormented Demons | Elite monster | While Guthix Sleeps | Burning claws, synapse, tormented synapse |
| TzTok-Jad (Fight Caves) | Wave challenge | Access to the TzHaar Fight Cave | Fire cape, tzrek-jad |
| Vanstrom Klause | Quest boss | Sins of the Father | Unlocks Nightmare and blisterwood weapons |
| Venenatis | Wilderness (multi) | Deep Wilderness + anti-PK setup | Voidwaker gem, treasonous ring, dragon pickaxe |
| Vet'ion | Wilderness (multi) | Deep Wilderness + anti-PK setup | Voidwaker blade, ring of the gods, skeletal visage |
| Wyrmscraig boss | Quest / post-quest boss | Wyrmscraig quest line | Wyrmscraig unique drops |
| Xarpus | ToB boss | Theatre of Blood | Progress toward ToB purple |
| Zebak | ToA path boss | Tombs of Amascut | Raid points toward ToA uniques |
| Awakened DT2 bosses | Awakened variants | Awakener's orb + base boss cleared | Guaranteed vestige, Awakened CA tasks |
| Corrupted Hunllef | Corrupted Gauntlet boss | Song of the Elves | Higher enhanced seed rate, blade of saeldor |
| Doom of Mokhaiotl | Endless delve boss | Access to the Doom of Mokhaiotl delve | Eye of ayak, avernic treads, dom scrolls |
| Fortis Colosseum waves | Wave challenge | Varlamore access | Dizana's quiver, sunfire splinters |
| Great Olm | CoX final boss | Chambers of Xeric | Twisted bow, elder maul, kodai insignia, dragon claws |
| Nex | Ancient Prison boss | Frozen key (four GWD shards) | Torva armour, zaryte crossbow, ancient hilt |
| Phosani's Nightmare | Solo-only variant | Sins of the Father + Nightmare unlock | Higher unique rates, Phosani's pet |
| Sol Heredit (Fortis Colosseum) | Wave challenge | Fortis Colosseum access | Dizana's quiver, sunfire fanatic armour |
| The Leviathan | DT2 boss | Desert Treasure II | Venator vestige, leviathan's lure |
| The Whisperer | DT2 boss | Desert Treasure II | Bellator vestige, siren's staff |
| Triple Jads (Inferno wave 69) | Wave challenge | Inferno access | Clears the hardest pre-Zuk wave |
| Tumeken's and Elidinis' Warden | ToA final boss | Tombs of Amascut | Tumeken's shadow, masori armour, osmumten's fang |
| TzKal-Zuk (Inferno) | Wave challenge | Inferno access + fire cape-level consistency | Infernal cape, jal-nib-rek |
| Vardorvis | DT2 boss | Desert Treasure II | Executioner's axe head, ultor vestige |
| Verzik Vitur | ToB final boss | Theatre of Blood | Scythe of vitur, ghrazi rapier, avernic defender hilt |
| Yama | Contract boss | Contracts from the Chasm of Fire | Oathplate armour, Soulflame horn |
- Boss
- Abyssal Sire
- Type
- Slayer boss
- Requirement
- 85 Slayer + abyssal demons task
- What it pays in
- Abyssal dagger, bludgeon pieces, abyssal whip
- Boss
- Akkha
- Type
- ToA path boss
- Requirement
- Tombs of Amascut
- What it pays in
- Raid points toward ToA uniques
- Boss
- Alchemical Hydra
- Type
- Slayer boss
- Requirement
- 95 Slayer + hydra task
- What it pays in
- Hydra's claw, hydra leather, brimstone ring pieces
- Boss
- Araxxor
- Type
- Slayer boss
- Requirement
- 92 Slayer
- What it pays in
- Amulet of rancour pieces, araxyte fang
- Boss
- Ba-Ba
- Type
- ToA path boss
- Requirement
- Tombs of Amascut
- What it pays in
- Raid points toward ToA uniques
- Boss
- Callisto
- Type
- Wilderness (multi)
- Requirement
- Deep Wilderness + anti-PK setup
- What it pays in
- Voidwaker hilt, dragon pickaxe, tyrannical ring
- Boss
- Commander Zilyana
- Type
- GWD general (Saradomin)
- Requirement
- 70 Agility + 40 kill count
- What it pays in
- Armadyl crossbow, saradomin sword and hilt
- Boss
- Corporeal Beast
- Type
- Standalone
- Requirement
- Summer's End
- What it pays in
- Spirit shield and sigils
- Boss
- Crystalline Hunllef
- Type
- Gauntlet boss
- Requirement
- Song of the Elves
- What it pays in
- Crystal armour seeds, enhanced crystal weapon seed
- Boss
- Demonic Gorillas
- Type
- Elite monster
- Requirement
- Monkey Madness II
- What it pays in
- Zenyte shard, heavy ballista parts
- Boss
- Duke Sucellus
- Type
- DT2 boss
- Requirement
- Desert Treasure II (Awakener's orb for Awakened)
- What it pays in
- Magus vestige, eye of the duke, chromium ingot
- Boss
- Grotesque Guardians
- Type
- Slayer boss (duo)
- Requirement
- 75 Slayer + brittle key
- What it pays in
- Black tourmaline core, granite gloves, granite ring
- Boss
- Kephri
- Type
- ToA path boss
- Requirement
- Tombs of Amascut
- What it pays in
- Raid points toward ToA uniques
- Boss
- Kree'arra
- Type
- GWD general (Armadyl)
- Requirement
- 70 Ranged + 40 kill count
- What it pays in
- Armadyl armour, armadyl hilt
- Boss
- Nylocas Vasilias
- Type
- ToB boss
- Requirement
- Theatre of Blood
- What it pays in
- Progress toward ToB purple
- Boss
- Pestilent Bloat
- Type
- ToB boss
- Requirement
- Theatre of Blood
- What it pays in
- Progress toward ToB purple
- Boss
- Phantom Muspah
- Type
- Standalone (form swapping)
- Requirement
- Secrets of the North
- What it pays in
- Venator bow shard, ancient icon
- Boss
- Sotetseg
- Type
- ToB boss
- Requirement
- Theatre of Blood
- What it pays in
- Progress toward ToB purple
- Boss
- Tekton
- Type
- CoX boss room
- Requirement
- Chambers of Xeric
- What it pays in
- Raid points toward CoX uniques
- Boss
- The Hueycoatl
- Type
- Standalone (segmented)
- Requirement
- Access to Varlamore: The Rising Darkness content
- What it pays in
- Dragon hunter wand, hueycoatl hide
- Boss
- The Maiden of Sugadinti
- Type
- ToB boss
- Requirement
- Theatre of Blood
- What it pays in
- Progress toward ToB purple
- Boss
- The Nightmare
- Type
- Standalone (multi-phase)
- Requirement
- Sins of the Father
- What it pays in
- Inquisitor's armour, nightmare staff, harmonised orb
- Boss
- Tormented Demons
- Type
- Elite monster
- Requirement
- While Guthix Sleeps
- What it pays in
- Burning claws, synapse, tormented synapse
- Boss
- TzTok-Jad (Fight Caves)
- Type
- Wave challenge
- Requirement
- Access to the TzHaar Fight Cave
- What it pays in
- Fire cape, tzrek-jad
- Boss
- Vanstrom Klause
- Type
- Quest boss
- Requirement
- Sins of the Father
- What it pays in
- Unlocks Nightmare and blisterwood weapons
- Boss
- Venenatis
- Type
- Wilderness (multi)
- Requirement
- Deep Wilderness + anti-PK setup
- What it pays in
- Voidwaker gem, treasonous ring, dragon pickaxe
- Boss
- Vet'ion
- Type
- Wilderness (multi)
- Requirement
- Deep Wilderness + anti-PK setup
- What it pays in
- Voidwaker blade, ring of the gods, skeletal visage
- Boss
- Wyrmscraig boss
- Type
- Quest / post-quest boss
- Requirement
- Wyrmscraig quest line
- What it pays in
- Wyrmscraig unique drops
- Boss
- Xarpus
- Type
- ToB boss
- Requirement
- Theatre of Blood
- What it pays in
- Progress toward ToB purple
- Boss
- Zebak
- Type
- ToA path boss
- Requirement
- Tombs of Amascut
- What it pays in
- Raid points toward ToA uniques
- Boss
- Awakened DT2 bosses
- Type
- Awakened variants
- Requirement
- Awakener's orb + base boss cleared
- What it pays in
- Guaranteed vestige, Awakened CA tasks
- Boss
- Corrupted Hunllef
- Type
- Corrupted Gauntlet boss
- Requirement
- Song of the Elves
- What it pays in
- Higher enhanced seed rate, blade of saeldor
- Boss
- Doom of Mokhaiotl
- Type
- Endless delve boss
- Requirement
- Access to the Doom of Mokhaiotl delve
- What it pays in
- Eye of ayak, avernic treads, dom scrolls
- Boss
- Fortis Colosseum waves
- Type
- Wave challenge
- Requirement
- Varlamore access
- What it pays in
- Dizana's quiver, sunfire splinters
- Boss
- Great Olm
- Type
- CoX final boss
- Requirement
- Chambers of Xeric
- What it pays in
- Twisted bow, elder maul, kodai insignia, dragon claws
- Boss
- Nex
- Type
- Ancient Prison boss
- Requirement
- Frozen key (four GWD shards)
- What it pays in
- Torva armour, zaryte crossbow, ancient hilt
- Boss
- Phosani's Nightmare
- Type
- Solo-only variant
- Requirement
- Sins of the Father + Nightmare unlock
- What it pays in
- Higher unique rates, Phosani's pet
- Boss
- Sol Heredit (Fortis Colosseum)
- Type
- Wave challenge
- Requirement
- Fortis Colosseum access
- What it pays in
- Dizana's quiver, sunfire fanatic armour
- Boss
- The Leviathan
- Type
- DT2 boss
- Requirement
- Desert Treasure II
- What it pays in
- Venator vestige, leviathan's lure
- Boss
- The Whisperer
- Type
- DT2 boss
- Requirement
- Desert Treasure II
- What it pays in
- Bellator vestige, siren's staff
- Boss
- Triple Jads (Inferno wave 69)
- Type
- Wave challenge
- Requirement
- Inferno access
- What it pays in
- Clears the hardest pre-Zuk wave
- Boss
- Tumeken's and Elidinis' Warden
- Type
- ToA final boss
- Requirement
- Tombs of Amascut
- What it pays in
- Tumeken's shadow, masori armour, osmumten's fang
- Boss
- TzKal-Zuk (Inferno)
- Type
- Wave challenge
- Requirement
- Inferno access + fire cape-level consistency
- What it pays in
- Infernal cape, jal-nib-rek
- Boss
- Vardorvis
- Type
- DT2 boss
- Requirement
- Desert Treasure II
- What it pays in
- Executioner's axe head, ultor vestige
- Boss
- Verzik Vitur
- Type
- ToB final boss
- Requirement
- Theatre of Blood
- What it pays in
- Scythe of vitur, ghrazi rapier, avernic defender hilt
- Boss
- Yama
- Type
- Contract boss
- Requirement
- Contracts from the Chasm of Fire
- What it pays in
- Oathplate armour, Soulflame horn
Raid content in particular scales differently: your income depends on team competence and scale as much as on your own play, which is why the same raid can be excellent or worthless money depending on who you are with.
Why There Are No GP/Hour Figures Here
Because any number we printed would be wrong within a week, and wrong for you specifically on the day we printed it. Three things move it:
- Grand Exchange prices, which move constantly and sometimes violently after an update
- Your kill times, which vary by a factor of two or more between a learning player and a practised one
- Drop rate changes, which Jagex makes more often than most guides update
The OSRS Wiki maintains money-making pages that recalculate against live prices. That is the right place for a number. This page is the right place for deciding which boss to learn.
How to Actually Make Boss Money
The things that move your income most
- Extend your trips. Kills per trip matters more than seconds per kill, because banking is dead time
- Learn the boss on cheap gear so your deaths are cheap while you are still having them
- Stack Slayer tasks with boss farming where the boss is also a slayer target — you get paid twice for the same kills
- Do the Combat Achievement tasks for a boss while learning it, so the practice has a second payoff
- Check live prices before committing weeks to one boss, especially after a major update
- Track your own results over 50 kills rather than trusting anyone's published average, including ours
FAQ
What is the best money boss in OSRS?
The one you can kill consistently for long trips at your current level. That is not evasion — consistency and trip length dominate the calculation far more than which drop table you are rolling on.
Why don't you list GP per hour?
Because it depends on live Grand Exchange prices, your kill times and current drop rates, all three of which change. The OSRS Wiki money-making pages recalculate against live prices; a frozen number in a blog post cannot.
Should I farm a boss with a rare valuable drop or one with steady drops?
Steady drops, unless you are comfortable going hundreds of kills without a payout. Rare-unique bosses have the same average over a long enough run, but very few people actually complete that run.
Are raids better money than solo bosses?
They can be, but your income depends heavily on team competence and scale. A good team makes raids excellent money; a bad one makes them worse than a solo boss you are already good at.
Do I need best-in-slot gear to make money at bosses?
No. Gear buys speed once you are already surviving. Buying it before you are consistent means paying for speed you cannot use yet.
Is buying gold instead of farming it worth it?
That depends entirely on whether you enjoy the farming. If the GP is a means to an end rather than the point, our gold service is the shorter route — we quote a rate per million and delivery is fast.
Related Guides
Bottom Line
Boss income is a consistency problem, not a drop table problem. Pick the highest-tier boss where you can complete a full trip without dying, and farm that until the next tier is comfortable.
Prefer steady drop tables while you are building capital, and only move to rare-unique bosses once a long dry streak will not derail you.
Check the OSRS Wiki money-making pages for live figures before committing weeks to any single boss. Nobody's published GP/hour, ours included, survives a price update.
Game content changes with updates. Verify current details on the Old School RuneScape Wiki.
Need a trusted team? Bils Services
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