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OSRS PvM Progression Guide: Which Boss Should You Learn First?

July 27, 2026

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OSRS PvM Progression Guide: Which Boss Should You Learn First? — Bils Services

A difficulty-ordered path through OSRS bosses, generated from our full boss index, with the requirement and the reward that makes each step worth taking.

Overview

The order you learn bosses in matters more than which gear you own. Every boss teaches one or two specific skills, and the ones worth learning early are the ones whose skills transfer to everything above them.

We index 97 bosses across the site and rate each on a five-point difficulty scale. This page walks up that scale, so the answer to "which boss next" is whichever entry in the next tier your account already qualifies for.

The one rule that matters throughout: learn a boss on cheap gear until you stop dying, then upgrade. Turning up in best-in-slot to learn mechanics just makes each death expensive without making it less likely.

How this path is ordered
  • Detail
    Bosses indexed
    Value
    97
  • Detail
    Difficulty scale
    Value
    1 introductory to 5 endgame
  • Detail
    First skill to learn
    Value
    Prayer switching under pressure
  • Detail
    Second skill to learn
    Value
    Reading an attack animation instead of a timer
  • Detail
    Third skill to learn
    Value
    Managing supplies across a whole trip, not one kill
  • Detail
    What actually gates progression
    Value
    Consistency, not gear — most players over-gear and under-practise

The Progression Scale

Every boss on the site is rated 1 to 5. This is what each tier means in terms of what it asks of you, and how many bosses sit at each level.

Bosses by difficulty tier
  • Tier
    1 — Introductory
    Count
    8
    Examples
    Brutus (the Cow Boss), Bryophyta, Gemstone Crab, Giant Mole
  • Tier
    2 — Easy
    Count
    11
    Examples
    Amoxliatl, Barrows brothers, Chaos Fanatic, Crazy Archaeologist
  • Tier
    3 — Moderate
    Count
    32
    Examples
    Ancient Wyverns, Artio, Basilisk Knights, Blood Moon
  • Tier
    4 — Hard
    Count
    30
    Examples
    Abyssal Sire, Akkha, Alchemical Hydra, Araxxor
  • Tier
    5 — Endgame
    Count
    16
    Examples
    Awakened DT2 bosses, Corrupted Hunllef, Doom of Mokhaiotl, Fortis Colosseum waves

You do not need to clear a whole tier before moving up. You need to be consistent at two or three bosses in a tier, because consistency is the thing that transfers.

Tier 1: Learn Prayer Switching Here

These are cheap to attempt, cheap to die at, and each one has exactly one mechanic to learn. Do not skip them because they look trivial — the muscle memory is the point.

Introductory bosses
  • Boss
    Brutus (the Cow Boss)
    Type
    Standalone
    Requirement
    The Ides of Milk
    Main reward
    Mooleta, bottomless milk bucket, cow slippers
  • Boss
    Bryophyta
    Type
    Mini-boss
    Requirement
    Mossy key from moss giants
    Main reward
    Bryophyta's essence (unlimited-charge staff)
  • Boss
    Gemstone Crab
    Type
    Shared-damage XP boss
    Requirement
    None
    Main reward
    Passive melee XP, gemstone drops
  • Boss
    Giant Mole
    Type
    Standalone
    Requirement
    None (Falador Mole Lair)
    Main reward
    Mole claw and skin for Falador Hard Diary
  • Boss
    Obor
    Type
    Mini-boss
    Requirement
    Giant key from hill giants
    Main reward
    Hill giant club
  • Boss
    Scurrius
    Type
    Standalone
    Requirement
    None (Varrock sewers)
    Main reward
    Scurrius' spine, bones for Prayer XP
  • Boss
    Tempoross
    Type
    Fishing boss
    Requirement
    35 Fishing
    Main reward
    Fish barrel, tackle box, soaked pages
  • Boss
    Wintertodt
    Type
    Firemaking boss
    Requirement
    50 Firemaking
    Main reward
    Pyromancer outfit, warm gloves, tome of fire

If you can complete a full trip at two of these without checking a guide mid-fight, you are ready for tier 2.

Tier 2: Learn to Read Animations

Tier 2 bosses punish reacting late. The step up is that you stop switching prayers on a timer and start switching them because you saw the attack start.

Easy bosses
  • Boss
    Amoxliatl
    Type
    Standalone
    Requirement
    Access to Cam Torum / Varlamore
    Main reward
    Glacial temotli, tonalztics of ralos parts
  • Boss
    Barrows brothers
    Type
    Minigame-style chest
    Requirement
    Priest in Peril
    Main reward
    Barrows equipment (Dharok's, Ahrim's, Karil's…)
  • Boss
    Chaos Fanatic
    Type
    Wilderness mini-boss
    Requirement
    Deep Wilderness
    Main reward
    Odium / malediction shard 1
  • Boss
    Crazy Archaeologist
    Type
    Wilderness mini-boss
    Requirement
    Wilderness (Fossil Island coastline)
    Main reward
    Odium / malediction shard 2, fedora
  • Boss
    Deranged Archaeologist
    Type
    Mini-boss
    Requirement
    Fossil Island access
    Main reward
    Unidentified fossils, Fossil Island notes
  • Boss
    Hespori
    Type
    Farming boss
    Requirement
    Farming Guild access + Hespori seed
    Main reward
    Bottomless compost bucket, anima seeds
  • Boss
    King Black Dragon
    Type
    Standalone dragon
    Requirement
    Antifire protection
    Main reward
    Dragon pickaxe, draconic visage
  • Boss
    Kraken
    Type
    Slayer boss
    Requirement
    87 Slayer + cave kraken task
    Main reward
    Trident of the seas, kraken tentacle
  • Boss
    Sarachnis
    Type
    Standalone
    Requirement
    None (Forthos Dungeon)
    Main reward
    Sarachnis cudgel, strong herb and seed loot
  • Boss
    Thermonuclear Smoke Devil
    Type
    Slayer boss
    Requirement
    93 Slayer
    Main reward
    Occult necklace, smoke battlestaff
  • Boss
    Zalcano
    Type
    Mining/Smithing boss
    Requirement
    Song of the Elves + 70 Mining/Smithing
    Main reward
    Crystal tool seed, zalcano shard

Tier 3: Learn Trip Management

This is where most accounts stall, and the reason is almost never mechanics. It is that a tier 3 boss expects you to survive twenty kills on one inventory rather than one kill on a full one.

Moderate bosses
  • Boss
    Ancient Wyverns
    Type
    Elite monster
    Requirement
    82 Slayer + elemental/mind shield
    Main reward
    Granite legs, wyvern visage
  • Boss
    Artio
    Type
    Solo Callisto variant
    Requirement
    Wilderness singles-plus area
    Main reward
    Same unique table at lower rates
  • Boss
    Basilisk Knights
    Type
    Elite slayer monster
    Requirement
    Basilisk task + mirror shield
    Main reward
    Basilisk jaw (neitiznot faceguard)
  • Boss
    Blood Moon
    Type
    Moons of Peril boss
    Requirement
    Perilous Moons quest
    Main reward
    Blood moon armour set, dual macuahuitl
  • Boss
    Blue Moon
    Type
    Moons of Peril boss
    Requirement
    Perilous Moons quest
    Main reward
    Blue moon armour set, blue moon spear
  • Boss
    Calvar'ion
    Type
    Solo Vet'ion variant
    Requirement
    Wilderness singles-plus area
    Main reward
    Same unique table at lower rates
  • Boss
    Cerberus
    Type
    Slayer boss
    Requirement
    91 Slayer + hellhounds task
    Main reward
    Primordial / pegasian / eternal crystals, smouldering stone
  • Boss
    Chaos Elemental
    Type
    Wilderness (multi)
    Requirement
    Deep Wilderness
    Main reward
    Dragon pickaxe, pet chaos elemental
  • Boss
    Dagannoth Kings
    Type
    Three-boss lair
    Requirement
    Horror from the Deep
    Main reward
    Berserker / archer / warrior / seers rings, dragon axe
  • Boss
    Dagannoth Prime
    Type
    Magic king
    Requirement
    Horror from the Deep
    Main reward
    Seers ring, Dagannoth Prime pet
  • Boss
    Dagannoth Rex
    Type
    Melee king
    Requirement
    Horror from the Deep
    Main reward
    Berserker ring
  • Boss
    Dagannoth Supreme
    Type
    Ranged king
    Requirement
    Horror from the Deep
    Main reward
    Archers ring, dragon axe
  • Boss
    Eclipse Moon
    Type
    Moons of Peril boss
    Requirement
    Perilous Moons quest
    Main reward
    Eclipse moon armour set, eclipse atlatl
  • Boss
    Gauntlet demi-bosses
    Type
    Prep-phase demi-bosses
    Requirement
    Song of the Elves
    Main reward
    Crystal shards and paddlefish for the Hunllef fight
  • Boss
    General Graardor
    Type
    GWD general (Bandos)
    Requirement
    40 kill count + Troll Stronghold / Death Plateau route
    Main reward
    Bandos chestplate and tassets, bandos hilt
  • Boss
    K'ril Tsutsaroth
    Type
    GWD general (Zamorak)
    Requirement
    70 Hitpoints + 40 kill count
    Main reward
    Zamorakian spear, staff of the dead, zamorak hilt
  • Boss
    Kalphite Queen
    Type
    Standalone (two phases)
    Requirement
    Rope + light source for the lair shortcut
    Main reward
    Dragon chainbody, Kq head
  • Boss
    Maggot King
    Type
    Slayer boss
    Requirement
    Slayer unlock
    Main reward
    Unique drops and Combat Achievement tasks
  • Boss
    Muttadiles
    Type
    CoX boss room
    Requirement
    Chambers of Xeric
    Main reward
    Raid points toward CoX uniques
  • Boss
    Penance Queen
    Type
    Barbarian Assault boss
    Requirement
    Barbarian Assault wave 10
    Main reward
    Fighter torso, penance gloves
  • Boss
    Revenant Maledictus
    Type
    Revenant Caves boss
    Requirement
    Revenant Caves access
    Main reward
    Amulet of avarice, ancient relics/emblems
  • Boss
    Scorpia
    Type
    Wilderness (multi)
    Requirement
    Deep Wilderness
    Main reward
    Odium / malediction shard 3
  • Boss
    Shellbane Gryphon
    Type
    Slayer boss
    Requirement
    Slayer unlock + weight mechanic prep
    Main reward
    Slayer-only unique drops
  • Boss
    Skotizo
    Type
    Slayer mini-boss
    Requirement
    Dark totem (four totem pieces)
    Main reward
    Dark claw, jar of darkness, skotos pet
  • Boss
    Spindel
    Type
    Solo Venenatis variant
    Requirement
    Wilderness singles-plus area
    Main reward
    Same unique table at lower rates
  • Boss
    The Mimic
    Type
    Clue-scroll mini-boss
    Requirement
    Mimic cave key (master clue reward)
    Main reward
    Ring of 3rd age, 3rd age items
  • Boss
    The Royal Titans (Branda & Eldric)
    Type
    Dual boss
    Requirement
    None (Varrock entrance)
    Main reward
    Deadeye and Mystic prayer scrolls, mith gloves i
  • Boss
    Vanguards
    Type
    CoX boss room
    Requirement
    Chambers of Xeric
    Main reward
    Raid points toward CoX uniques
  • Boss
    Vasa Nistirio
    Type
    CoX boss room
    Requirement
    Chambers of Xeric
    Main reward
    Raid points toward CoX uniques
  • Boss
    Vespula
    Type
    CoX boss room
    Requirement
    Chambers of Xeric
    Main reward
    Raid points toward CoX uniques
  • Boss
    Vorkath
    Type
    Standalone dragon
    Requirement
    Dragon Slayer II
    Main reward
    Dragonbone necklace, vorki, superior dragon bones
  • Boss
    Zulrah
    Type
    Standalone (rotational)
    Requirement
    Regicide
    Main reward
    Tanzanite fang / magic fang / serpentine visage

Tier 4: Learn Phases and Team Roles

Tier 4 fights have distinct phases with different rules, and several of them expect you to hold a role in a team rather than solve everything yourself.

Hard bosses
  • Boss
    Abyssal Sire
    Type
    Slayer boss
    Requirement
    85 Slayer + abyssal demons task
    Main reward
    Abyssal dagger, bludgeon pieces, abyssal whip
  • Boss
    Akkha
    Type
    ToA path boss
    Requirement
    Tombs of Amascut
    Main reward
    Raid points toward ToA uniques
  • Boss
    Alchemical Hydra
    Type
    Slayer boss
    Requirement
    95 Slayer + hydra task
    Main reward
    Hydra's claw, hydra leather, brimstone ring pieces
  • Boss
    Araxxor
    Type
    Slayer boss
    Requirement
    92 Slayer
    Main reward
    Amulet of rancour pieces, araxyte fang
  • Boss
    Ba-Ba
    Type
    ToA path boss
    Requirement
    Tombs of Amascut
    Main reward
    Raid points toward ToA uniques
  • Boss
    Callisto
    Type
    Wilderness (multi)
    Requirement
    Deep Wilderness + anti-PK setup
    Main reward
    Voidwaker hilt, dragon pickaxe, tyrannical ring
  • Boss
    Commander Zilyana
    Type
    GWD general (Saradomin)
    Requirement
    70 Agility + 40 kill count
    Main reward
    Armadyl crossbow, saradomin sword and hilt
  • Boss
    Corporeal Beast
    Type
    Standalone
    Requirement
    Summer's End
    Main reward
    Spirit shield and sigils
  • Boss
    Crystalline Hunllef
    Type
    Gauntlet boss
    Requirement
    Song of the Elves
    Main reward
    Crystal armour seeds, enhanced crystal weapon seed
  • Boss
    Demonic Gorillas
    Type
    Elite monster
    Requirement
    Monkey Madness II
    Main reward
    Zenyte shard, heavy ballista parts
  • Boss
    Duke Sucellus
    Type
    DT2 boss
    Requirement
    Desert Treasure II (Awakener's orb for Awakened)
    Main reward
    Magus vestige, eye of the duke, chromium ingot
  • Boss
    Grotesque Guardians
    Type
    Slayer boss (duo)
    Requirement
    75 Slayer + brittle key
    Main reward
    Black tourmaline core, granite gloves, granite ring
  • Boss
    Kephri
    Type
    ToA path boss
    Requirement
    Tombs of Amascut
    Main reward
    Raid points toward ToA uniques
  • Boss
    Kree'arra
    Type
    GWD general (Armadyl)
    Requirement
    70 Ranged + 40 kill count
    Main reward
    Armadyl armour, armadyl hilt
  • Boss
    Nylocas Vasilias
    Type
    ToB boss
    Requirement
    Theatre of Blood
    Main reward
    Progress toward ToB purple
  • Boss
    Pestilent Bloat
    Type
    ToB boss
    Requirement
    Theatre of Blood
    Main reward
    Progress toward ToB purple
  • Boss
    Phantom Muspah
    Type
    Standalone (form swapping)
    Requirement
    Secrets of the North
    Main reward
    Venator bow shard, ancient icon
  • Boss
    Sotetseg
    Type
    ToB boss
    Requirement
    Theatre of Blood
    Main reward
    Progress toward ToB purple
  • Boss
    Tekton
    Type
    CoX boss room
    Requirement
    Chambers of Xeric
    Main reward
    Raid points toward CoX uniques
  • Boss
    The Hueycoatl
    Type
    Standalone (segmented)
    Requirement
    Access to Varlamore: The Rising Darkness content
    Main reward
    Dragon hunter wand, hueycoatl hide
  • Boss
    The Maiden of Sugadinti
    Type
    ToB boss
    Requirement
    Theatre of Blood
    Main reward
    Progress toward ToB purple
  • Boss
    The Nightmare
    Type
    Standalone (multi-phase)
    Requirement
    Sins of the Father
    Main reward
    Inquisitor's armour, nightmare staff, harmonised orb
  • Boss
    Tormented Demons
    Type
    Elite monster
    Requirement
    While Guthix Sleeps
    Main reward
    Burning claws, synapse, tormented synapse
  • Boss
    TzTok-Jad (Fight Caves)
    Type
    Wave challenge
    Requirement
    Access to the TzHaar Fight Cave
    Main reward
    Fire cape, tzrek-jad
  • Boss
    Vanstrom Klause
    Type
    Quest boss
    Requirement
    Sins of the Father
    Main reward
    Unlocks Nightmare and blisterwood weapons
  • Boss
    Venenatis
    Type
    Wilderness (multi)
    Requirement
    Deep Wilderness + anti-PK setup
    Main reward
    Voidwaker gem, treasonous ring, dragon pickaxe
  • Boss
    Vet'ion
    Type
    Wilderness (multi)
    Requirement
    Deep Wilderness + anti-PK setup
    Main reward
    Voidwaker blade, ring of the gods, skeletal visage
  • Boss
    Wyrmscraig boss
    Type
    Quest / post-quest boss
    Requirement
    Wyrmscraig quest line
    Main reward
    Wyrmscraig unique drops
  • Boss
    Xarpus
    Type
    ToB boss
    Requirement
    Theatre of Blood
    Main reward
    Progress toward ToB purple
  • Boss
    Zebak
    Type
    ToA path boss
    Requirement
    Tombs of Amascut
    Main reward
    Raid points toward ToA uniques

Tier 5: Endgame

These are the fights people practise for weeks. They combine everything below them and add a failure condition that ends the attempt rather than costing you a few hitpoints.

Endgame bosses
  • Boss
    Awakened DT2 bosses
    Type
    Awakened variants
    Requirement
    Awakener's orb + base boss cleared
    Main reward
    Guaranteed vestige, Awakened CA tasks
  • Boss
    Corrupted Hunllef
    Type
    Corrupted Gauntlet boss
    Requirement
    Song of the Elves
    Main reward
    Higher enhanced seed rate, blade of saeldor
  • Boss
    Doom of Mokhaiotl
    Type
    Endless delve boss
    Requirement
    Access to the Doom of Mokhaiotl delve
    Main reward
    Eye of ayak, avernic treads, dom scrolls
  • Boss
    Fortis Colosseum waves
    Type
    Wave challenge
    Requirement
    Varlamore access
    Main reward
    Dizana's quiver, sunfire splinters
  • Boss
    Great Olm
    Type
    CoX final boss
    Requirement
    Chambers of Xeric
    Main reward
    Twisted bow, elder maul, kodai insignia, dragon claws
  • Boss
    Nex
    Type
    Ancient Prison boss
    Requirement
    Frozen key (four GWD shards)
    Main reward
    Torva armour, zaryte crossbow, ancient hilt
  • Boss
    Phosani's Nightmare
    Type
    Solo-only variant
    Requirement
    Sins of the Father + Nightmare unlock
    Main reward
    Higher unique rates, Phosani's pet
  • Boss
    Sol Heredit (Fortis Colosseum)
    Type
    Wave challenge
    Requirement
    Fortis Colosseum access
    Main reward
    Dizana's quiver, sunfire fanatic armour
  • Boss
    The Leviathan
    Type
    DT2 boss
    Requirement
    Desert Treasure II
    Main reward
    Venator vestige, leviathan's lure
  • Boss
    The Whisperer
    Type
    DT2 boss
    Requirement
    Desert Treasure II
    Main reward
    Bellator vestige, siren's staff
  • Boss
    Triple Jads (Inferno wave 69)
    Type
    Wave challenge
    Requirement
    Inferno access
    Main reward
    Clears the hardest pre-Zuk wave
  • Boss
    Tumeken's and Elidinis' Warden
    Type
    ToA final boss
    Requirement
    Tombs of Amascut
    Main reward
    Tumeken's shadow, masori armour, osmumten's fang
  • Boss
    TzKal-Zuk (Inferno)
    Type
    Wave challenge
    Requirement
    Inferno access + fire cape-level consistency
    Main reward
    Infernal cape, jal-nib-rek
  • Boss
    Vardorvis
    Type
    DT2 boss
    Requirement
    Desert Treasure II
    Main reward
    Executioner's axe head, ultor vestige
  • Boss
    Verzik Vitur
    Type
    ToB final boss
    Requirement
    Theatre of Blood
    Main reward
    Scythe of vitur, ghrazi rapier, avernic defender hilt
  • Boss
    Yama
    Type
    Contract boss
    Requirement
    Contracts from the Chasm of Fire
    Main reward
    Oathplate armour, Soulflame horn

There is no shortcut into this tier. Every player who is consistent here spent time being inconsistent at tier 3 and 4 first.

How to Actually Learn a New Boss

A routine that works

  • Read the whole mechanics section before your first attempt, not during it
  • Go in on gear you would not mind losing, and expect to lose it
  • Pick one mechanic per trip to get right, and ignore your kill time entirely
  • Watch your own deaths rather than someone else's kills — your mistakes are not their mistakes
  • Only upgrade gear once you are surviving consistently, so the upgrade buys speed rather than survival
  • Use the Combat Achievement tasks for that boss as a structured practice list

FAQ

What should my actual first boss be?

Any tier 1 boss with a requirement you already meet. The specific choice matters far less than doing full trips at it until prayer switching stops being something you think about.

When am I ready for raids?

When you can complete trips at tier 3 bosses without taking avoidable damage. Raids assume that baseline and add team coordination on top of it.

Do I need best-in-slot gear to progress?

No, and buying it early actively slows you down, because you learn less from a death you can absorb. Learn on cheap gear, then upgrade to go faster.

Should I follow profit or difficulty when choosing the next boss?

Difficulty. A boss you die at is not profitable at any drop table, and the skills from a lower tier transfer upward while the GP does not.

How long does it take to get good at a boss?

Long enough that your kill count is a better measure than your hours. Most players are consistent somewhere between 20 and 100 kills depending on the fight's length and complexity.

Can BILS teach me instead of doing it for me?

Yes. Coaching keeps you in the fight while a team member walks you through it, which is a different product from having the content completed for you.

Bottom Line

Pick the next boss by difficulty tier, not by drop table. The skills from tier 1 and 2 are what make tier 4 possible, and no amount of gear substitutes for them.

The single best change most players can make is to stop learning bosses in expensive gear. Cheap setups mean more attempts, and attempts are what teach you.

If you want the content completed rather than learned, our PvM team plays it by hand. If you want to learn it, ask about coaching instead.

Game content changes with updates. Verify current details on the Old School RuneScape Wiki.

Need a trusted team? Bils Services

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