OSRS Bosses List: Every Boss, Mini-Boss and Slayer Boss

A complete OSRS boss index grouped by category — beginner, standalone, Slayer, Wilderness, God Wars, DT2, raids, Moons, Gauntlet, skilling, wave challenges and quest bosses, each with its hard requirement and the drop worth farming.
How to Use This Boss Index
This page indexes 97 OSRS bosses, mini-bosses, elite monsters and wave challenges across 15 categories, with 97 of them linked to a dedicated guide. It exists to answer one question quickly: what should I learn next, and what is the actual gate stopping me?
Every row lists the hard requirement — a quest, a Slayer level, a key, or an area unlock — rather than a recommendation. Recommendations belong in the individual guides, because they depend on your gear and your comfort with prayer switching.
The difficulty column is an editorial 1–5 band, not a game statistic. It reflects how punishing a mistake is: a 2 forgives a missed prayer, a 5 usually ends the attempt. Read it as a learning order, not a power level.
- New to bossing? Start in Beginner bosses, then move through Standalone before touching anything in the Wilderness or a raid.
- Chasing gear? God Wars Dungeon and Desert Treasure II gate most mid-to-late melee, range and magic upgrades.
- Chasing a cape? Wave and challenge bosses hold the fire cape, infernal cape and Dizana's quiver.
- Ironman? Prefer bosses whose drops you cannot buy: Barrows, GWD, Slayer bosses and the skilling bosses.
Beginner bosses (7)
Low requirements, forgiving mechanics and cheap deaths. These are where you learn prayer switching and tick-based movement before anything expensive.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Brutus (the Cow Boss) | Standalone | 1 · Starter | Solo or team | The Ides of Milk | Mooleta, bottomless milk bucket, cow slippers |
| Bryophyta | Mini-boss | 1 · Starter | Solo | Mossy key from moss giants | Bryophyta's essence (unlimited-charge staff) |
| Gemstone Crab | Shared-damage XP boss | 1 · Starter | Team | None | Passive melee XP, gemstone drops |
| Giant Mole | Standalone | 1 · Starter | Solo or team | None (Falador Mole Lair) | Mole claw and skin for Falador Hard Diary |
| Obor | Mini-boss | 1 · Starter | Solo | Giant key from hill giants | Hill giant club |
| Scurrius | Standalone | 1 · Starter | Solo or team | None (Varrock sewers) | Scurrius' spine, bones for Prayer XP |
| Sarachnis | Standalone | 2 · Easy | Solo or team | None (Forthos Dungeon) | Sarachnis cudgel, strong herb and seed loot |
- Type
- Standalone
- Difficulty
- 1 · Starter
- Solo / team
- Solo or team
- Primary requirement
- The Ides of Milk
- Notable reward
- Mooleta, bottomless milk bucket, cow slippers
- Boss
- Bryophyta
- Type
- Mini-boss
- Difficulty
- 1 · Starter
- Solo / team
- Solo
- Primary requirement
- Mossy key from moss giants
- Notable reward
- Bryophyta's essence (unlimited-charge staff)
- Boss
- Gemstone Crab
- Type
- Shared-damage XP boss
- Difficulty
- 1 · Starter
- Solo / team
- Team
- Primary requirement
- None
- Notable reward
- Passive melee XP, gemstone drops
- Boss
- Giant Mole
- Type
- Standalone
- Difficulty
- 1 · Starter
- Solo / team
- Solo or team
- Primary requirement
- None (Falador Mole Lair)
- Notable reward
- Mole claw and skin for Falador Hard Diary
- Boss
- Obor
- Type
- Mini-boss
- Difficulty
- 1 · Starter
- Solo / team
- Solo
- Primary requirement
- Giant key from hill giants
- Notable reward
- Hill giant club
- Boss
- Scurrius
- Type
- Standalone
- Difficulty
- 1 · Starter
- Solo / team
- Solo or team
- Primary requirement
- None (Varrock sewers)
- Notable reward
- Scurrius' spine, bones for Prayer XP
- Boss
- Sarachnis
- Type
- Standalone
- Difficulty
- 2 · Easy
- Solo / team
- Solo or team
- Primary requirement
- None (Forthos Dungeon)
- Notable reward
- Sarachnis cudgel, strong herb and seed loot
Standalone bosses (19)
The mid-game backbone: single-target bosses with their own instance or lair, reachable without a raid team.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Amoxliatl | Standalone | 2 · Easy | Solo | Access to Cam Torum / Varlamore | Glacial temotli, tonalztics of ralos parts |
| Barrows brothers | Minigame-style chest | 2 · Easy | Solo | Priest in Peril | Barrows equipment (Dharok's, Ahrim's, Karil's…) |
| Deranged Archaeologist | Mini-boss | 2 · Easy | Solo | Fossil Island access | Unidentified fossils, Fossil Island notes |
| King Black Dragon | Standalone dragon | 2 · Easy | Solo or team | Antifire protection | Dragon pickaxe, draconic visage |
| Dagannoth Kings | Three-boss lair | 3 · Moderate | Solo or team | Horror from the Deep | Berserker / archer / warrior / seers rings, dragon axe |
| Dagannoth Prime | Magic king | 3 · Moderate | Solo | Horror from the Deep | Seers ring, Dagannoth Prime pet |
| Dagannoth Rex | Melee king | 3 · Moderate | Solo | Horror from the Deep | Berserker ring |
| Dagannoth Supreme | Ranged king | 3 · Moderate | Solo | Horror from the Deep | Archers ring, dragon axe |
| Kalphite Queen | Standalone (two phases) | 3 · Moderate | Solo or team | Rope + light source for the lair shortcut | Dragon chainbody, Kq head |
| The Royal Titans (Branda & Eldric) | Dual boss | 3 · Moderate | Solo or team | None (Varrock entrance) | Deadeye and Mystic prayer scrolls, mith gloves i |
| Vorkath | Standalone dragon | 3 · Moderate | Solo | Dragon Slayer II | Dragonbone necklace, vorki, superior dragon bones |
| Zulrah | Standalone (rotational) | 3 · Moderate | Solo | Regicide | Tanzanite fang / magic fang / serpentine visage |
| Corporeal Beast | Standalone | 4 · Hard | Team | Summer's End | Spirit shield and sigils |
| Phantom Muspah | Standalone (form swapping) | 4 · Hard | Solo | Secrets of the North | Venator bow shard, ancient icon |
| The Hueycoatl | Standalone (segmented) | 4 · Hard | Team | Access to Varlamore: The Rising Darkness content | Dragon hunter wand, hueycoatl hide |
| The Nightmare | Standalone (multi-phase) | 4 · Hard | Solo or team | Sins of the Father | Inquisitor's armour, nightmare staff, harmonised orb |
| Doom of Mokhaiotl | Endless delve boss | 5 · Endgame | Solo | Access to the Doom of Mokhaiotl delve | Eye of ayak, avernic treads, dom scrolls |
| Phosani's Nightmare | Solo-only variant | 5 · Endgame | Solo | Sins of the Father + Nightmare unlock | Higher unique rates, Phosani's pet |
| Yama | Contract boss | 5 · Endgame | Solo or team | Contracts from the Chasm of Fire | Oathplate armour, Soulflame horn |
- Boss
- Amoxliatl
- Type
- Standalone
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Access to Cam Torum / Varlamore
- Notable reward
- Glacial temotli, tonalztics of ralos parts
- Boss
- Barrows brothers
- Type
- Minigame-style chest
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Priest in Peril
- Notable reward
- Barrows equipment (Dharok's, Ahrim's, Karil's…)
- Type
- Mini-boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Fossil Island access
- Notable reward
- Unidentified fossils, Fossil Island notes
- Type
- Standalone dragon
- Difficulty
- 2 · Easy
- Solo / team
- Solo or team
- Primary requirement
- Antifire protection
- Notable reward
- Dragon pickaxe, draconic visage
- Boss
- Dagannoth Kings
- Type
- Three-boss lair
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Horror from the Deep
- Notable reward
- Berserker / archer / warrior / seers rings, dragon axe
- Boss
- Dagannoth Prime
- Type
- Magic king
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Horror from the Deep
- Notable reward
- Seers ring, Dagannoth Prime pet
- Boss
- Dagannoth Rex
- Type
- Melee king
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Horror from the Deep
- Notable reward
- Berserker ring
- Type
- Ranged king
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Horror from the Deep
- Notable reward
- Archers ring, dragon axe
- Boss
- Kalphite Queen
- Type
- Standalone (two phases)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Rope + light source for the lair shortcut
- Notable reward
- Dragon chainbody, Kq head
- Type
- Dual boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- None (Varrock entrance)
- Notable reward
- Deadeye and Mystic prayer scrolls, mith gloves i
- Boss
- Vorkath
- Type
- Standalone dragon
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Dragon Slayer II
- Notable reward
- Dragonbone necklace, vorki, superior dragon bones
- Boss
- Zulrah
- Type
- Standalone (rotational)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Regicide
- Notable reward
- Tanzanite fang / magic fang / serpentine visage
- Boss
- Corporeal Beast
- Type
- Standalone
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Summer's End
- Notable reward
- Spirit shield and sigils
- Boss
- Phantom Muspah
- Type
- Standalone (form swapping)
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Secrets of the North
- Notable reward
- Venator bow shard, ancient icon
- Boss
- The Hueycoatl
- Type
- Standalone (segmented)
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Access to Varlamore: The Rising Darkness content
- Notable reward
- Dragon hunter wand, hueycoatl hide
- Boss
- The Nightmare
- Type
- Standalone (multi-phase)
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Sins of the Father
- Notable reward
- Inquisitor's armour, nightmare staff, harmonised orb
- Type
- Endless delve boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Access to the Doom of Mokhaiotl delve
- Notable reward
- Eye of ayak, avernic treads, dom scrolls
- Type
- Solo-only variant
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Sins of the Father + Nightmare unlock
- Notable reward
- Higher unique rates, Phosani's pet
- Boss
- Yama
- Type
- Contract boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo or team
- Primary requirement
- Contracts from the Chasm of Fire
- Notable reward
- Oathplate armour, Soulflame horn
Slayer bosses (11)
Locked behind Slayer level and usually behind a task or unlock. Most are also the fastest source of their own slayer-only drops.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Kraken | Slayer boss | 2 · Easy | Solo | 87 Slayer + cave kraken task | Trident of the seas, kraken tentacle |
| Thermonuclear Smoke Devil | Slayer boss | 2 · Easy | Solo or team | 93 Slayer | Occult necklace, smoke battlestaff |
| Basilisk Knights | Elite slayer monster | 3 · Moderate | Solo | Basilisk task + mirror shield | Basilisk jaw (neitiznot faceguard) |
| Cerberus | Slayer boss | 3 · Moderate | Solo | 91 Slayer + hellhounds task | Primordial / pegasian / eternal crystals, smouldering stone |
| Maggot King | Slayer boss | 3 · Moderate | Solo | Slayer unlock | Unique drops and Combat Achievement tasks |
| Shellbane Gryphon | Slayer boss | 3 · Moderate | Solo | Slayer unlock + weight mechanic prep | Slayer-only unique drops |
| Skotizo | Slayer mini-boss | 3 · Moderate | Solo | Dark totem (four totem pieces) | Dark claw, jar of darkness, skotos pet |
| Abyssal Sire | Slayer boss | 4 · Hard | Solo | 85 Slayer + abyssal demons task | Abyssal dagger, bludgeon pieces, abyssal whip |
| Alchemical Hydra | Slayer boss | 4 · Hard | Solo | 95 Slayer + hydra task | Hydra's claw, hydra leather, brimstone ring pieces |
| Araxxor | Slayer boss | 4 · Hard | Solo | 92 Slayer | Amulet of rancour pieces, araxyte fang |
| Grotesque Guardians | Slayer boss (duo) | 4 · Hard | Solo | 75 Slayer + brittle key | Black tourmaline core, granite gloves, granite ring |
- Boss
- Kraken
- Type
- Slayer boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- 87 Slayer + cave kraken task
- Notable reward
- Trident of the seas, kraken tentacle
- Type
- Slayer boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo or team
- Primary requirement
- 93 Slayer
- Notable reward
- Occult necklace, smoke battlestaff
- Boss
- Basilisk Knights
- Type
- Elite slayer monster
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Basilisk task + mirror shield
- Notable reward
- Basilisk jaw (neitiznot faceguard)
- Boss
- Cerberus
- Type
- Slayer boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- 91 Slayer + hellhounds task
- Notable reward
- Primordial / pegasian / eternal crystals, smouldering stone
- Boss
- Maggot King
- Type
- Slayer boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Slayer unlock
- Notable reward
- Unique drops and Combat Achievement tasks
- Type
- Slayer boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Slayer unlock + weight mechanic prep
- Notable reward
- Slayer-only unique drops
- Boss
- Skotizo
- Type
- Slayer mini-boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Dark totem (four totem pieces)
- Notable reward
- Dark claw, jar of darkness, skotos pet
- Boss
- Abyssal Sire
- Type
- Slayer boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- 85 Slayer + abyssal demons task
- Notable reward
- Abyssal dagger, bludgeon pieces, abyssal whip
- Boss
- Alchemical Hydra
- Type
- Slayer boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- 95 Slayer + hydra task
- Notable reward
- Hydra's claw, hydra leather, brimstone ring pieces
- Boss
- Araxxor
- Type
- Slayer boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- 92 Slayer
- Notable reward
- Amulet of rancour pieces, araxyte fang
- Type
- Slayer boss (duo)
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- 75 Slayer + brittle key
- Notable reward
- Black tourmaline core, granite gloves, granite ring
Wilderness bosses (11)
Multi-combat, PK-exposed, and paired: each has a lower-requirement solo variant (Artio, Calvar'ion, Spindel) and a stronger multi variant.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Chaos Fanatic | Wilderness mini-boss | 2 · Easy | Solo | Deep Wilderness | Odium / malediction shard 1 |
| Crazy Archaeologist | Wilderness mini-boss | 2 · Easy | Solo | Wilderness (Fossil Island coastline) | Odium / malediction shard 2, fedora |
| Artio | Solo Callisto variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Calvar'ion | Solo Vet'ion variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Chaos Elemental | Wilderness (multi) | 3 · Moderate | Solo or team | Deep Wilderness | Dragon pickaxe, pet chaos elemental |
| Revenant Maledictus | Revenant Caves boss | 3 · Moderate | Solo or team | Revenant Caves access | Amulet of avarice, ancient relics/emblems |
| Scorpia | Wilderness (multi) | 3 · Moderate | Solo or team | Deep Wilderness | Odium / malediction shard 3 |
| Spindel | Solo Venenatis variant | 3 · Moderate | Solo | Wilderness singles-plus area | Same unique table at lower rates |
| Callisto | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker hilt, dragon pickaxe, tyrannical ring |
| Venenatis | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker gem, treasonous ring, dragon pickaxe |
| Vet'ion | Wilderness (multi) | 4 · Hard | Team | Deep Wilderness + anti-PK setup | Voidwaker blade, ring of the gods, skeletal visage |
- Boss
- Chaos Fanatic
- Type
- Wilderness mini-boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Deep Wilderness
- Notable reward
- Odium / malediction shard 1
- Type
- Wilderness mini-boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Wilderness (Fossil Island coastline)
- Notable reward
- Odium / malediction shard 2, fedora
- Boss
- Artio
- Type
- Solo Callisto variant
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Wilderness singles-plus area
- Notable reward
- Same unique table at lower rates
- Boss
- Calvar'ion
- Type
- Solo Vet'ion variant
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Wilderness singles-plus area
- Notable reward
- Same unique table at lower rates
- Boss
- Chaos Elemental
- Type
- Wilderness (multi)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Deep Wilderness
- Notable reward
- Dragon pickaxe, pet chaos elemental
- Type
- Revenant Caves boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Revenant Caves access
- Notable reward
- Amulet of avarice, ancient relics/emblems
- Boss
- Scorpia
- Type
- Wilderness (multi)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Deep Wilderness
- Notable reward
- Odium / malediction shard 3
- Boss
- Spindel
- Type
- Solo Venenatis variant
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Wilderness singles-plus area
- Notable reward
- Same unique table at lower rates
- Boss
- Callisto
- Type
- Wilderness (multi)
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Deep Wilderness + anti-PK setup
- Notable reward
- Voidwaker hilt, dragon pickaxe, tyrannical ring
- Boss
- Venenatis
- Type
- Wilderness (multi)
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Deep Wilderness + anti-PK setup
- Notable reward
- Voidwaker gem, treasonous ring, dragon pickaxe
- Boss
- Vet'ion
- Type
- Wilderness (multi)
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Deep Wilderness + anti-PK setup
- Notable reward
- Voidwaker blade, ring of the gods, skeletal visage
God Wars Dungeon (5)
Four generals behind kill count, plus Nex in the Ancient Prison. Bandos, Armadyl, Saradomin and Zamorak gear comes from here.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| General Graardor | GWD general (Bandos) | 3 · Moderate | Solo or team | 40 kill count + Troll Stronghold / Death Plateau route | Bandos chestplate and tassets, bandos hilt |
| K'ril Tsutsaroth | GWD general (Zamorak) | 3 · Moderate | Solo or team | 70 Hitpoints + 40 kill count | Zamorakian spear, staff of the dead, zamorak hilt |
| Commander Zilyana | GWD general (Saradomin) | 4 · Hard | Solo or team | 70 Agility + 40 kill count | Armadyl crossbow, saradomin sword and hilt |
| Kree'arra | GWD general (Armadyl) | 4 · Hard | Solo or team | 70 Ranged + 40 kill count | Armadyl armour, armadyl hilt |
| Nex | Ancient Prison boss | 5 · Endgame | Team | Frozen key (four GWD shards) | Torva armour, zaryte crossbow, ancient hilt |
- Boss
- General Graardor
- Type
- GWD general (Bandos)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- 40 kill count + Troll Stronghold / Death Plateau route
- Notable reward
- Bandos chestplate and tassets, bandos hilt
- Boss
- K'ril Tsutsaroth
- Type
- GWD general (Zamorak)
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- 70 Hitpoints + 40 kill count
- Notable reward
- Zamorakian spear, staff of the dead, zamorak hilt
- Type
- GWD general (Saradomin)
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- 70 Agility + 40 kill count
- Notable reward
- Armadyl crossbow, saradomin sword and hilt
- Boss
- Kree'arra
- Type
- GWD general (Armadyl)
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- 70 Ranged + 40 kill count
- Notable reward
- Armadyl armour, armadyl hilt
- Boss
- Nex
- Type
- Ancient Prison boss
- Difficulty
- 5 · Endgame
- Solo / team
- Team
- Primary requirement
- Frozen key (four GWD shards)
- Notable reward
- Torva armour, zaryte crossbow, ancient hilt
Desert Treasure II bosses (5)
The four bosses gated behind Desert Treasure II, their Awakened variants, and the ring/axe pieces they feed.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Duke Sucellus | DT2 boss | 4 · Hard | Solo | Desert Treasure II (Awakener's orb for Awakened) | Magus vestige, eye of the duke, chromium ingot |
| Awakened DT2 bosses | Awakened variants | 5 · Endgame | Solo | Awakener's orb + base boss cleared | Guaranteed vestige, Awakened CA tasks |
| The Leviathan | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Venator vestige, leviathan's lure |
| The Whisperer | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Bellator vestige, siren's staff |
| Vardorvis | DT2 boss | 5 · Endgame | Solo | Desert Treasure II | Executioner's axe head, ultor vestige |
- Boss
- Duke Sucellus
- Type
- DT2 boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Desert Treasure II (Awakener's orb for Awakened)
- Notable reward
- Magus vestige, eye of the duke, chromium ingot
- Type
- Awakened variants
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Awakener's orb + base boss cleared
- Notable reward
- Guaranteed vestige, Awakened CA tasks
- Boss
- The Leviathan
- Type
- DT2 boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Desert Treasure II
- Notable reward
- Venator vestige, leviathan's lure
- Boss
- The Whisperer
- Type
- DT2 boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Desert Treasure II
- Notable reward
- Bellator vestige, siren's staff
- Boss
- Vardorvis
- Type
- DT2 boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Desert Treasure II
- Notable reward
- Executioner's axe head, ultor vestige
Raid bosses (17)
Rooms and bosses inside Chambers of Xeric, Theatre of Blood and Tombs of Amascut. Learn the parent raid before drilling individual rooms.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Muttadiles | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vanguards | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vasa Nistirio | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Vespula | CoX boss room | 3 · Moderate | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| Akkha | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Ba-Ba | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Kephri | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Nylocas Vasilias | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Pestilent Bloat | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Sotetseg | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Tekton | CoX boss room | 4 · Hard | Solo or team | Chambers of Xeric | Raid points toward CoX uniques |
| The Maiden of Sugadinti | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Xarpus | ToB boss | 4 · Hard | Team | Theatre of Blood | Progress toward ToB purple |
| Zebak | ToA path boss | 4 · Hard | Solo or team | Tombs of Amascut | Raid points toward ToA uniques |
| Great Olm | CoX final boss | 5 · Endgame | Solo or team | Chambers of Xeric | Twisted bow, elder maul, kodai insignia, dragon claws |
| Tumeken's and Elidinis' Warden | ToA final boss | 5 · Endgame | Solo or team | Tombs of Amascut | Tumeken's shadow, masori armour, osmumten's fang |
| Verzik Vitur | ToB final boss | 5 · Endgame | Team | Theatre of Blood | Scythe of vitur, ghrazi rapier, avernic defender hilt |
- Boss
- Muttadiles
- Type
- CoX boss room
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Raid points toward CoX uniques
- Boss
- Vanguards
- Type
- CoX boss room
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Raid points toward CoX uniques
- Boss
- Vasa Nistirio
- Type
- CoX boss room
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Raid points toward CoX uniques
- Boss
- Vespula
- Type
- CoX boss room
- Difficulty
- 3 · Moderate
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Raid points toward CoX uniques
- Boss
- Akkha
- Type
- ToA path boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Tombs of Amascut
- Notable reward
- Raid points toward ToA uniques
- Boss
- Ba-Ba
- Type
- ToA path boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Tombs of Amascut
- Notable reward
- Raid points toward ToA uniques
- Boss
- Kephri
- Type
- ToA path boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Tombs of Amascut
- Notable reward
- Raid points toward ToA uniques
- Boss
- Nylocas Vasilias
- Type
- ToB boss
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Progress toward ToB purple
- Boss
- Pestilent Bloat
- Type
- ToB boss
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Progress toward ToB purple
- Boss
- Sotetseg
- Type
- ToB boss
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Progress toward ToB purple
- Boss
- Tekton
- Type
- CoX boss room
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Raid points toward CoX uniques
- Type
- ToB boss
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Progress toward ToB purple
- Boss
- Xarpus
- Type
- ToB boss
- Difficulty
- 4 · Hard
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Progress toward ToB purple
- Boss
- Zebak
- Type
- ToA path boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Tombs of Amascut
- Notable reward
- Raid points toward ToA uniques
- Boss
- Great Olm
- Type
- CoX final boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo or team
- Primary requirement
- Chambers of Xeric
- Notable reward
- Twisted bow, elder maul, kodai insignia, dragon claws
- Type
- ToA final boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo or team
- Primary requirement
- Tombs of Amascut
- Notable reward
- Tumeken's shadow, masori armour, osmumten's fang
- Boss
- Verzik Vitur
- Type
- ToB final boss
- Difficulty
- 5 · Endgame
- Solo / team
- Team
- Primary requirement
- Theatre of Blood
- Notable reward
- Scythe of vitur, ghrazi rapier, avernic defender hilt
Moons of Peril (3)
Three linked bosses in Neypotzli. Beginner-friendly mechanics with a mid-game armour set and no expensive supply cost.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Blood Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Blood moon armour set, dual macuahuitl |
| Blue Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Blue moon armour set, blue moon spear |
| Eclipse Moon | Moons of Peril boss | 3 · Moderate | Solo | Perilous Moons quest | Eclipse moon armour set, eclipse atlatl |
- Boss
- Blood Moon
- Type
- Moons of Peril boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Perilous Moons quest
- Notable reward
- Blood moon armour set, dual macuahuitl
- Boss
- Blue Moon
- Type
- Moons of Peril boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Perilous Moons quest
- Notable reward
- Blue moon armour set, blue moon spear
- Boss
- Eclipse Moon
- Type
- Moons of Peril boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Perilous Moons quest
- Notable reward
- Eclipse moon armour set, eclipse atlatl
Gauntlet bosses (3)
A solo, self-supplied prep phase followed by Hunllef. Corrupted Gauntlet is the same fight with tighter timers and stronger stats.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Gauntlet demi-bosses | Prep-phase demi-bosses | 3 · Moderate | Solo | Song of the Elves | Crystal shards and paddlefish for the Hunllef fight |
| Crystalline Hunllef | Gauntlet boss | 4 · Hard | Solo | Song of the Elves | Crystal armour seeds, enhanced crystal weapon seed |
| Corrupted Hunllef | Corrupted Gauntlet boss | 5 · Endgame | Solo | Song of the Elves | Higher enhanced seed rate, blade of saeldor |
- Type
- Prep-phase demi-bosses
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Song of the Elves
- Notable reward
- Crystal shards and paddlefish for the Hunllef fight
- Type
- Gauntlet boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Song of the Elves
- Notable reward
- Crystal armour seeds, enhanced crystal weapon seed
- Type
- Corrupted Gauntlet boss
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Song of the Elves
- Notable reward
- Higher enhanced seed rate, blade of saeldor
Skilling bosses (4)
No combat requirement in the usual sense — these reward gathering and production skills, and are safe or near-safe.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Tempoross | Fishing boss | 1 · Starter | Solo or team | 35 Fishing | Fish barrel, tackle box, soaked pages |
| Wintertodt | Firemaking boss | 1 · Starter | Team | 50 Firemaking | Pyromancer outfit, warm gloves, tome of fire |
| Hespori | Farming boss | 2 · Easy | Solo | Farming Guild access + Hespori seed | Bottomless compost bucket, anima seeds |
| Zalcano | Mining/Smithing boss | 2 · Easy | Team | Song of the Elves + 70 Mining/Smithing | Crystal tool seed, zalcano shard |
- Boss
- Tempoross
- Type
- Fishing boss
- Difficulty
- 1 · Starter
- Solo / team
- Solo or team
- Primary requirement
- 35 Fishing
- Notable reward
- Fish barrel, tackle box, soaked pages
- Boss
- Wintertodt
- Type
- Firemaking boss
- Difficulty
- 1 · Starter
- Solo / team
- Team
- Primary requirement
- 50 Firemaking
- Notable reward
- Pyromancer outfit, warm gloves, tome of fire
- Boss
- Hespori
- Type
- Farming boss
- Difficulty
- 2 · Easy
- Solo / team
- Solo
- Primary requirement
- Farming Guild access + Hespori seed
- Notable reward
- Bottomless compost bucket, anima seeds
- Boss
- Zalcano
- Type
- Mining/Smithing boss
- Difficulty
- 2 · Easy
- Solo / team
- Team
- Primary requirement
- Song of the Elves + 70 Mining/Smithing
- Notable reward
- Crystal tool seed, zalcano shard
Minigame bosses (1)
Fought conventionally, but only inside an instanced minigame, so the wave, role and team rules matter more than your gear.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Penance Queen | Barbarian Assault boss | 3 · Moderate | Team | Barbarian Assault wave 10 | Fighter torso, penance gloves |
- Boss
- Penance Queen
- Type
- Barbarian Assault boss
- Difficulty
- 3 · Moderate
- Solo / team
- Team
- Primary requirement
- Barbarian Assault wave 10
- Notable reward
- Fighter torso, penance gloves
Wave and challenge bosses (5)
Long single-attempt gauntlets where one mistake ends the run. The capes and quiver from these are the clearest PvM skill signals in the game.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| TzTok-Jad (Fight Caves) | Wave challenge | 4 · Hard | Solo | Access to the TzHaar Fight Cave | Fire cape, tzrek-jad |
| Fortis Colosseum waves | Wave challenge | 5 · Endgame | Solo | Varlamore access | Dizana's quiver, sunfire splinters |
| Sol Heredit (Fortis Colosseum) | Wave challenge | 5 · Endgame | Solo | Fortis Colosseum access | Dizana's quiver, sunfire fanatic armour |
| Triple Jads (Inferno wave 69) | Wave challenge | 5 · Endgame | Solo | Inferno access | Clears the hardest pre-Zuk wave |
| TzKal-Zuk (Inferno) | Wave challenge | 5 · Endgame | Solo | Inferno access + fire cape-level consistency | Infernal cape, jal-nib-rek |
- Type
- Wave challenge
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Access to the TzHaar Fight Cave
- Notable reward
- Fire cape, tzrek-jad
- Type
- Wave challenge
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Varlamore access
- Notable reward
- Dizana's quiver, sunfire splinters
- Type
- Wave challenge
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Fortis Colosseum access
- Notable reward
- Dizana's quiver, sunfire fanatic armour
- Type
- Wave challenge
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Inferno access
- Notable reward
- Clears the hardest pre-Zuk wave
- Type
- Wave challenge
- Difficulty
- 5 · Endgame
- Solo / team
- Solo
- Primary requirement
- Inferno access + fire cape-level consistency
- Notable reward
- Infernal cape, jal-nib-rek
Mini-bosses (1)
Short fights tied to a key, a totem or a quest unlock. Useful for Combat Achievements and collection log entries more than for GP.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| The Mimic | Clue-scroll mini-boss | 3 · Moderate | Solo | Mimic cave key (master clue reward) | Ring of 3rd age, 3rd age items |
- Boss
- The Mimic
- Type
- Clue-scroll mini-boss
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- Mimic cave key (master clue reward)
- Notable reward
- Ring of 3rd age, 3rd age items
Elite monsters and boss-like NPCs (3)
Not bosses in the strict sense, but fought like them: multi-mechanic encounters that gate real upgrades.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Ancient Wyverns | Elite monster | 3 · Moderate | Solo | 82 Slayer + elemental/mind shield | Granite legs, wyvern visage |
| Demonic Gorillas | Elite monster | 4 · Hard | Solo or team | Monkey Madness II | Zenyte shard, heavy ballista parts |
| Tormented Demons | Elite monster | 4 · Hard | Solo or team | While Guthix Sleeps | Burning claws, synapse, tormented synapse |
- Boss
- Ancient Wyverns
- Type
- Elite monster
- Difficulty
- 3 · Moderate
- Solo / team
- Solo
- Primary requirement
- 82 Slayer + elemental/mind shield
- Notable reward
- Granite legs, wyvern visage
- Boss
- Demonic Gorillas
- Type
- Elite monster
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- Monkey Madness II
- Notable reward
- Zenyte shard, heavy ballista parts
- Boss
- Tormented Demons
- Type
- Elite monster
- Difficulty
- 4 · Hard
- Solo / team
- Solo or team
- Primary requirement
- While Guthix Sleeps
- Notable reward
- Burning claws, synapse, tormented synapse
Quest-only bosses (2)
Fought once inside a quest. They still deserve prep, because failing them often means redoing a long section.
| Boss | Type | Difficulty | Solo / team | Primary requirement | Notable reward |
|---|---|---|---|---|---|
| Vanstrom Klause | Quest boss | 4 · Hard | Solo | Sins of the Father | Unlocks Nightmare and blisterwood weapons |
| Wyrmscraig boss | Quest / post-quest boss | 4 · Hard | Solo | Wyrmscraig quest line | Wyrmscraig unique drops |
- Boss
- Vanstrom Klause
- Type
- Quest boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Sins of the Father
- Notable reward
- Unlocks Nightmare and blisterwood weapons
- Boss
- Wyrmscraig boss
- Type
- Quest / post-quest boss
- Difficulty
- 4 · Hard
- Solo / team
- Solo
- Primary requirement
- Wyrmscraig quest line
- Notable reward
- Wyrmscraig unique drops
A Sane Learning Order
Boss lists are easy to read and hard to act on, so here is the order most accounts actually progress in. Each step assumes you can clear the previous one without checking your inventory every kill.
- Scurrius and Giant Mole to learn overhead prayers and safe repositioning.
- Barrows for a repeatable, low-risk GP and gear source that punishes sloppy prayer usage cheaply.
- Moons of Peril for a mid-game armour set with mechanics that teach reading tells rather than memorising ticks.
- God Wars Dungeon generals — start with K'ril Tsutsaroth or General Graardor, which forgive the most.
- Zulrah or Vorkath for the first genuinely rotational, gear-switching solo fight.
- Chambers of Xeric as a learner, because it is the raid most tolerant of one weak player.
- Fight Caves for the fire cape, then Desert Treasure II bosses for endgame gear.
- Inferno, Fortis Colosseum, Tombs of Amascut and Theatre of Blood once your prayer switching survives 30+ minutes.
If you get stuck for weeks on one step, the problem is usually supplies or gear, not skill. Read the boss requirements checklist and the boss gear progression guide before you grind the same failure again.
Related Guides
- Bossing progression: easiest to hardest — the same ordering argument in depth.
- Which boss should you learn first? — decision guide by account stage.
- Slayer bosses ranked by difficulty and profit — the Slayer-gated subset.
- Wilderness bosses guide — solo vs multi variants and anti-PK setups.
- God Wars Dungeon guide — kill count and route.
- Desert Treasure II bosses — the four bosses and their vestiges.
- Which raid to learn first — CoX vs ToB vs ToA.
- Combat Achievements progression — what to farm for tiers.
- Boss pets and drop rates — pet hunting across the index.
- Best bosses for money — GP-first reading of this list.
Bottom Line
Use this index as a map, not a to-do list. Pick one boss you can already access, learn it until deaths become rare, then use the requirement column to choose the next unlock. Accounts stall when they jump three difficulty bands at once and blame gear.
If a specific boss is blocking a goal — a cape, a Combat Achievement tier, or an Ironman upgrade — our PvM team can clear it or coach it hand-done. No bots, no shortcuts, and you keep the learning if you want it.
Boss requirements and rewards change with updates. Verify current mechanics and rates on the Old School RuneScape Wiki.
Need a trusted team? Bils Services
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