OSRS Vanguards Guide: Health Balancing, Gear & Strategy

Vanguards guide for HP balancing, style switches, and wipe prevention.
Overview: Vanguards at a Glance
Vanguards is a full boss in the raid group, rated 3 out of 5 in our boss index and normally fought solo or team.
Before you can fight Vanguards you need Chambers of Xeric.
HP balancing is what this fight actually asks of you, and it is the thing standing between you and raid points toward CoX uniques.
Its own attack is magic, so Protect from Magic is the prayer it asks for.
In our index it sits in the raid group at difficulty 3 of 5, where kill times come down to HP balancing.
| Field | Detail |
|---|---|
| Classification | CoX boss room (Boss) |
| Group | raid |
| Difficulty | 3 / 5 |
| Solo or team | Solo or team |
| Access requirement | Chambers of Xeric |
| Notable reward | Raid points toward CoX uniques |
| Signature mechanic | HP balancing |
| Hitpoints | 180 |
| Max hits | 22 |
- Field
- Classification
- Detail
- CoX boss room (Boss)
- Field
- Group
- Detail
- raid
- Field
- Difficulty
- Detail
- 3 / 5
- Field
- Solo or team
- Detail
- Solo or team
- Field
- Access requirement
- Detail
- Chambers of Xeric
- Field
- Notable reward
- Detail
- Raid points toward CoX uniques
- Field
- Signature mechanic
- Detail
- HP balancing
- Field
- Hitpoints
- Detail
- 180
- Field
- Max hits
- Detail
- 22
Access Requirements
Vanguards is gated behind Chambers of Xeric.
Chambers of Xeric also tends to sit alongside the other raid gates, so it is usually cheaper to clear them together than to come back for each one. The boss requirements checklist lists them by group.
Location and How to Get There
Vanguards is fought in a combat room in the Chambers of Xeric.
A Chambers of Xeric room holding three of Xeric's former commanders. All three are the encounter — you cannot deal with them one at a time.
Recommended Combat Stats and Gear
| Check | Value |
|---|---|
| Prayers for its own attacks | Protect from Magic |
| Its Defence level | 160 |
| Its Magic level | 150 |
| Its lowest defence bonus, per its infobox | light ammunition, standard ammunition, heavy ammunition |
| Monster attributes | xerician |
- Check
- Prayers for its own attacks
- Value
- Protect from Magic
- Check
- Its Defence level
- Value
- 160
- Check
- Its Magic level
- Value
- 150
- Check
- Its lowest defence bonus, per its infobox
- Value
- light ammunition, standard ammunition, heavy ammunition
- Check
- Monster attributes
- Value
- xerician
Inventory and Supplies
- Food sized to its max hits: 22.
- Prayer potions for Protect from Magic.
- A teleport out.
Mechanics: Attack Styles, Max Hits and Immunities
| Property | Value |
|---|---|
| Combat level | N/A |
| Attack styles | Magic |
| Attack speed | 4 ticks |
| Attacks on sight | Yes |
| Poisons you | No |
| Size | 3 tiles |
- Property
- Combat level
- Value
- N/A
- Property
- Attack styles
- Value
- Magic
- Property
- Attack speed
- Value
- 4 ticks
- Property
- Attacks on sight
- Value
- Yes
- Property
- Poisons you
- Value
- No
- Property
- Size
- Value
- 3 tiles
Where Vanguards Sits in Progression
Vanguards is the entry point for the raid group, so there is nothing easier here to warm up on. Above it sit Tekton and The Maiden of Sugadinti.
Fight Strategy: HP balancing
- Prayers on before you are in range.
- Turn on Protect from Magic and leave it on.
- Its lowest defence bonus is against light ammunition.
- Its 4-tick speed punishes greed.
- Bank before a 22 can erase you.
- Balance HP or wipe
- Prepare three styles
- Call percentages
- Practice outside of purple-or-bust runs
Drops and What Vanguards Is Worth
Drops worth the trip: Raid points toward CoX uniques. Whether that is worth your time depends on how many kills an hour you personally get, which is a function of HP balancing rather than of your gear list.
Combat Achievements
Vanguards has Combat Achievement tasks. With a 22 max hit the restrictions are mostly about execution rather than survival.
Task lists move with updates — read the current list in game.
Ironman Notes
Without a Grand Exchange, raid points toward CoX uniques has to be earned rather than bought, and this is the fastest table it sits on.
Common Mistakes and Death Causes
- Ignoring that balance HP or wipe
- Ignoring that practice outside of purple-or-bust runs
- Buying an upgrade before HP balancing is consistent
- Gearing for Vanguards before finishing Chambers of Xeric
- Walking in before prayers are on
FAQ
What do I need to fight Vanguards?
Chambers of Xeric
Which protection prayer should I use at Vanguards?
It attacks with magic, so pray against that.
How hard does Vanguards hit?
Max hits of 22, with 180 hitpoints.
Is Vanguards worth doing?
Yes, for what it drops — Raid points toward CoX uniques — if you want that specific reward. It is not a general money maker, and we do not publish a GP per hour figure for it because that number changes with the Grand Exchange.
What kills people at Vanguards?
Balance HP or wipe
Related Guides
Bottom Line
The honest summary of Vanguards is that HP balancing is the whole difficulty, and it is learnable in an evening. After that the only variable left is how many trips you are willing to do for raid points toward CoX uniques.
If Vanguards is blocking a Combat Achievement or an unlock you actually want, our PvM service is done by hand — no automation. Otherwise the bosses list has the full index.
Vanguards — CoX boss room, difficulty 3/5. Combat values here — hitpoints, max hits, attack styles and speed, Defence and Magic levels, immunities and Slayer requirements — were read from the Old School RuneScape Wiki infobox for Vanguards on 2026-08-03. Kill rates, GP per hour and item prices are deliberately absent because they move with balance patches and the Grand Exchange.
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