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OSRS A Kingdom Divided Guide: Requirements and Walkthrough

August 4, 2026

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QuestQuest guide — requirements, walkthrough and rewards
OSRS A Kingdom Divided Guide: Requirements and Walkthrough — Bils Services

A Kingdom Divided closes the Kourend council arc and unlocks the stronger Arceuus toolkit. Long travel loops, two real fights, and the items people forget before Xeric's Lookout.

Overview

A Kingdom Divided is Experienced difficulty and Long — not because of a single brutal boss, but because Kourend makes you cross the kingdom repeatedly while the plot tightens around the council and Rose.

Combat spikes at the Judge of Yama and Xamphur. Yama forces melee through double overhead protection and fire-wave dodging; Xamphur is a magic-pray fight with hand spawns that punish standing still.

The payoff is account infrastructure: thralls and the wider Arceuus endgame package sit behind this quest. If you boss seriously, this is progression, not optional lore.

A Kingdom Divided at a glance
  • Detail
    Difficulty
    Value
    Experienced
  • Detail
    Length
    Value
    Long
  • Detail
    Quest points
    Value
    2
  • Detail
    Quest number
    Value
    150
  • Detail
    Released
    Value
    16 June 2021
  • Detail
    Starting point
    Value
    Talk to Martin Holt at the entrance to Kourend Castle in Kingstown.
  • Detail
    Members
    Value
    Yes (unless noted otherwise on the Wiki)
  • Detail
    Updated / fact checked
    Value
    2026-08-04

Requirements and Prerequisites

Skill and quest gates below are taken from the OSRS Wiki quest-details block for this quest. Boostability notes follow the Wiki markers — if a level is unboostable, train it before you start.

Skill requirements
  • Skill
    Agility
    Level
    54
    Boostable?
    No
  • Skill
    Thieving
    Level
    52
    Boostable?
    No
  • Skill
    Woodcutting
    Level
    52
    Boostable?
    No
  • Skill
    Herblore
    Level
    50
    Boostable?
    No
  • Skill
    Mining
    Level
    42
    Boostable?
    No
  • Skill
    Crafting
    Level
    38
    Boostable?
    No
  • Skill
    Magic
    Level
    35
    Boostable?
    No

Quest prerequisites (chains can be longer than this summary):

If the Wiki lists alternate item unlocks instead of a skill (for example a gas mask instead of Slayer), either option is valid.

Items to Bring

Pack required items before the first travel segment. Recommended gear is comfort, not a hard gate, unless a fight forces a specific style.

Required

  • Normal spellbook, and runes to cast a fire spell (fire bolt or better)
  • Any axe
  • A defence potion (3 or 4 doses)
  • Volcanic sulphur
  • Molten glass
  • A dark essence block or a pickaxe and chisel (the latter is found at the mine) to obtain one

Recommended

  • Combat 70
  • Prayer 43 for overhead protection Prayers
  • Melee / Ranged equipment (weapons/armour/potions/food) to defeat a level 239 enemy, and a level 168 creature that can only be damaged with Melee.
  • Stamina or energy potions
  • Antipoison
  • Kharedst's memoirs
  • Xeric's talisman or access to it
  • Games necklace to teleport to Wintertodt
  • Skills necklace to teleport to Woodcutting Guild
  • Rada's blessing 3+ to teleport to Mount Karuulm, or Rada's blessing 1+ to teleport to Kourend Woodland
  • Access to fairy rings

Ultimate Ironmen should split heavy deliveries across trips where the Wiki notes that is allowed.

Where to Start

Starting location: Talk to Martin Holt at the entrance to Kourend Castle in Kingstown.

Use the travel method that fits your unlocks — games necklace, fairy rings, spirit trees, carpets, or spellbook teleports — and keep a teleport out for deaths during combat sections.

Quest List blurb (paraphrased intent): Great Kourend: a land of wealth, comfort and security. Across its five cities, the people of this Kingdom work to bring peace and prosperity. However, all is not as it seems. Beneath this delicate façade lies an uncomfortable truth: the kingdom of Great Kourend is A Kingdom Divid…

Walkthrough, Stage by Stage

Numbered steps follow the Wiki quick-guide order, rewritten for BILS readers. Dialogue choices that gate progress are called out inline. For puzzle tiles or randomised layouts, use the dedicated puzzles section and the Wiki map if a step still feels unclear.

  1. The Disgraced Councillor's Escape. Go speak to Martin Holt east of the Kourend Castle and start the quest. (dialogue: Yes.)
  2. Travel to the ground floor of the Kourend Castle and speak to Commander Fullore. A short cutscene will occur. (dialogue: Let's get going.)
  3. Once the cutscene is over, you will be south of a little house that you will need to investigate.
  4. Go in the house, go up the stairs, and search the drawers in the eastern room. Read the receipt.
  5. Go down the stairs and talk to Tomas Lawry by the roses (dialogue: ).
  6. Travel to the Lovakengj pub north-west of the Kourend Castle and speak to Fuggy. (dialogue: Had any councillors stay here recently?)
  7. Travel to Veos's boat in the south-eastern corner of Port Piscarilius and talk to Cabin Boy Herbert close to the quest and travel marker. (dialogue: I'm looking for a councillor.) A short cutscene will occur.
  8. Combat will immediately follow the cutscene.
  9. After the cutscene you will need to defeat the level 168 demon Judge of Yama. Dodge the fire waves like Galvek by standing away from the fire and running to the boss to melee him. He will have protect from magic & protect from missiles overhead during the entire fight.
  10. A good tactic is to use protect from melee and dodge the flames until you get in melee range. Tanking the flames to get into melee range is also a viable option.
  11. After the boss has been killed a cutscene inside Kourend Castle will occur.
  12. Go south-west to speak to Commander Fullore outside of the castle after the cutscene. She will be standing just south of the castle, directly north of the Shayzien mine.
  13. Speak to Martin Holt again a bit east of Kourend Castle entrance where you started the quest.
  14. Head to the ground floor of the Arceuus Library and Right-click teleport on Archeio.
  15. Pickpocket Istoria for a Bluish key.
  16. Search the pink case in the south-east corner of the room to retrieve Rose's diary.
  17. Go back and speak to Martin Holt again with Rose's Diary. A note will fall out of the diary.
  18. Read the note and speak to Martin again.
  19. Kourend's Last Princess. Travel to the Forthos Ruins, north-east of Woodcutting guild.
  20. Speak to Martin Holt. (dialogue: I'll get searching.)
  21. Continue through the remaining mid-quest objectives in order (see the OSRS Wiki quick guide for the exact mid-section checklist if you get stuck).
  22. Speak with Martin Holt.
  23. Travel to the Graveyard of Heroes in Shayzien and go to the south of the church. Talk to Jorra (dialogue: Evil only triumphs when the good do nothing.) and kill the level 132 assassin that spawns (he attacks with melee and ranged). Speak to Jorra again to receive the declaration.
  24. Travel to the Arceuus church (get the dark essence block beforehand if you don't already have it), climb up either of the two staircases, run all the way east, climb the stairs, and then talk to Mori. Bring her molten glass and dark essence block. She will give you a dark nullifier.
  25. To obtain a dark essence block: bring a pickaxe and a chisel (chisel obtainable at the location) east of the Dark Altar. Chip off the dense runestone to receive a dense essence block, then use it on the Dark Altar to receive a dark essence block.
  26. Travel to the Chasm of Fire (north-west of fairy ring ). Try to go inside and complete the dialogue.
  27. Travel to the Hosidius Vinery (fairy ring ) and inspect the eastern Wine barrel (west of the fairy ring). Go inside (dialogue: Climb through it.) and picklock the chest to get a Shayzien journal.
  28. Go back to Xeric's Lookout and talk to all five of the lords.
  29. Talk with Commander Fullore. A cutscene will follow.
  30. Speak with Commander Fullore again.
  31. Go down the ladder and speak with Lord Hosidius.
  32. Return to Commander Fullore. There will be another long cutscene. (dialogue: Let's do this.)
  33. Finish the closing dialogue — the quest is complete.

If a mid-quest fight sends you to your respawn, return with the same key items — several quests do not store progress for partially completed combat.

Puzzles and How They Work

Puzzle sections in modern quests are often randomised per account. The table below covers the puzzle types you should expect; exact tile solutions belong on the Wiki when they change per player.

Puzzles in this quest
  • Puzzle
    Light / mirror / beam puzzles
    Type
    Spatial
    How it works
    Rotate emitters until the beam hits the target; reset if you over-rotate
  • Puzzle
    Agility / pathing sections
    Type
    Movement
    How it works
    Fail-safe by banking food; some obstacles drain run energy only
  • Puzzle
    Dialogue / logic gates
    Type
    Conversation
    How it works
    Pick the options listed in the walkthrough — wrong branches usually loop safely
  • Puzzle
    Combat puzzles
    Type
    Fight
    How it works
    Correct prayer or attack style matters more than DPS

Skip this section emotionally if the quest is combat-only — still skim for any mid-quest door puzzles.

Boss Fights

Combat encounters listed on the Wiki quest-details block. Death usually means a run-back with lost unprotected items outside safe instances — check each fight before you commit expensive gear.

Every fight in the quest
  • Fight
    Judge of Yama
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches
  • Fight
    2 Assassins
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches
  • Fight
    Lizardman brute
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches
  • Fight
    Xamphur
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches
  • Fight
    Barbarian Warlord
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches

Item-loss risk: standard death rules apply unless the quest instance is a safe minigame-style fight. Do not bring items you cannot afford to lose into dangerous multi-combat areas.

Rewards and Unlocks

Rewards below summarise the Wiki reward scroll. Experience amounts and unlock text can change with updates — re-check before you plan a grind around them.

Experience and rewards
  • Reward
    Quest points
    Detail
    2
  • Reward
    Difficulty
    Detail
    Experienced
  • Reward
    Length
    Detail
    Long
  • Reward
    Reward
    Detail
    The book of the dead
  • Reward
    Reward
    Detail
    Two antique lamps giving 10,000 experience to any skill level 40 or above.
  • Reward
    Reward
    Detail
    If players claimed the antique lamp from the Architectural Alliance miniquest before 10 January 2024, they will only receive one lamp.
  • Reward
    Reward
    Detail
    Ability to set your respawn point to Kourend Castle. Talk to Asteros Arceuus, now found on the of Kourend Castle, to change your respawn point at any time.
  • Reward
    Reward
    Detail
    24 new spells made available in the Arceuus spellbook (all combat spells with the exception of Ghostly Grasp and Inferior Demonbane, and all utility spells with the exception of Resurrect Crops and reanimation spells).
  • Reward
    Reward
    Detail
    The ability to fight Yama

What it opens up

  • The book of the dead
  • Two antique lamps giving 10,000 experience to any skill level 40 or above.
  • If players claimed the antique lamp from the Architectural Alliance miniquest before 10 January 2024, they will only receive one lamp.
  • Ability to set your respawn point to Kourend Castle. Talk to Asteros Arceuus, now found on the of Kourend Castle, to change your respawn point at any time.
  • 24 new spells made available in the Arceuus spellbook (all combat spells with the exception of Ghostly Grasp and Inferior Demonbane, and all utility spells with the exception of Resurrect Crops and reanimation spells).
  • The ability to fight Yama

Fact checked 2026-08-04 against the OSRS Wiki quest page and quick guide.

Common Mistakes and Warnings

Kingdom Divided failures are usually inventory and house-hopping mistakes.

  • Starting Judge of Yama on ranged or magic — his overheads make melee the intended answer.
  • Forgetting a fire bolt-or-better rune pouch for the Settlement Ruins ice chunks.
  • Mining volcanic sulphur without a face covering and eating avoidable damage.
  • Showing up to Mori without molten glass and a dark essence block ready.
  • Skipping Kharedst's memoirs or Xeric's talisman and turning every lord visit into a ten-minute run.
  • Misreading the Forthos panel code and looping stone piles twice.
  • Arriving at the final lookout sequence without the broken redirector from Lord Arceuus.

Ironman Notes

Dark essence blocks need a pickaxe and Dark Altar trip — do this before the Mori step, not after a failed dialogue.

Defence potion plus volcanic sulphur for the shielding potion is easy to under-prepare; keep a spare defence pot.

Lizardman egg and Molch key loop is short if you already know the swamp path; first-timers should bring antipoisons.

FAQ

Why is this quest mandatory for PvM accounts?

It unlocks thralls and major Arceuus spell upgrades used across modern bossing.

How hard is Judge of Yama?

Mechanically fair if you melee and respect the fire waves. It feels worse if you try to out-range the overheads.

Do I need high combat?

Around 70 combat is the comfortable band. Lower works with prayer and patience on Xamphur.

Is Client of Kourend enough as a prereq?

You need the full Kourend quest chain prerequisites listed on the wiki — do not start mid-arc.

Can I boost the skill requirements?

Check each skill on the wiki page; several earlier Kourend quests already forced the awkward levels.

Bottom Line

Block a long session, pre-load Kourend teleports, and treat Yama and Xamphur as the only true gear checks.

If thralls are the only reason you are here, quest services can clear the council arc without the travel tax.

Updated and fact checked 2026-08-04. Primary sources: OSRS Wiki — A Kingdom Divided and its quick guide. Requirements and rewards change with game updates.

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