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OSRS Animal Magnetism Guide: Requirements and Walkthrough

August 4, 2026

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QuestQuest guide — requirements, walkthrough and rewards
OSRS Animal Magnetism Guide: Requirements and Walkthrough — Bils Services

Animal Magnetism is the Intermediate quest that unlocks Ava's devices. Medium length, undead chickens, and the ammo-saving cape slot every ranger eventually wants.

Overview

Animal Magnetism sends you to Ava in Draynor Manor for the quest that creates Ava's attractor and, later, accumulator upgrades. Intermediate difficulty, Medium length, enormous ranged QOL.

You will deal with ecto-tokens, undead chickens, iron bars and a holy symbol interaction. None of it is mechanically deep; the quest is a checklist with travel.

Do this before you invest serious money into ammunition-heavy training or bossing. The device pays for the quest time quickly.

Animal Magnetism at a glance
  • Detail
    Difficulty
    Value
    Intermediate
  • Detail
    Length
    Value
    Medium
  • Detail
    Quest points
    Value
    1
  • Detail
    Quest number
    Value
    116
  • Detail
    Released
    Value
    12 December 2006
  • Detail
    Starting point
    Value
    Talk to Ava in Draynor Manor.
  • Detail
    Members
    Value
    Yes (unless noted otherwise on the Wiki)
  • Detail
    Updated / fact checked
    Value
    2026-08-04

Requirements and Prerequisites

Skill and quest gates below are taken from the OSRS Wiki quest-details block for this quest. Boostability notes follow the Wiki markers — if a level is unboostable, train it before you start.

Skill requirements
  • Skill
    Slayer
    Level
    18
    Boostable?
    No
  • Skill
    Crafting
    Level
    19
    Boostable?
    No
  • Skill
    Ranged
    Level
    30
    Boostable?
    No
  • Skill
    Woodcutting
    Level
    35
    Boostable?
    No

Quest prerequisites (chains can be longer than this summary):

If the Wiki lists alternate item unlocks instead of a skill (for example a gas mask instead of Slayer), either option is valid.

Items to Bring

Pack required items before the first travel segment. Recommended gear is comfort, not a hard gate, unless a fight forces a specific style.

Required

  • Mithril axe (required to obtain the blessed axe; no other type of axe will do)
  • 5 iron bars unnoted
  • Ghostspeak amulet (Morytania legs will not work)
  • 20 ecto-tokens (or 4 bones, 4 buckets, and 4 pots to gain the tokens)
  • Hammer
  • Hard leather
  • Holy symbol
  • Polished buttons

Recommended

  • 10 more ecto-tokens to purchase an undead chicken that you can keep
  • Stamina or energy potion
  • Fast travel to several locations
  • Draynor Manor (Draynor Manor Teleport, amulet of glory to Draynor Village, or fairy ring code to the nearby Wizard's Tower)
  • Port Phasmatys (Ectophial, charter ships or fairy ring code )
  • Slayer Tower (Slayer ring, Fenkenstrain's Castle Teleport, Kharyrll Teleport, Salve Graveyard Teleport or fairy ring code )
  • Burthorpe (Games necklace, Burthorpe Games Room Minigame Teleport, combat bracelet to the Warriors' Guild, Taverley teleport, or Teleport to House if it is in Taverley)
  • Rimmington (Rimmington teleport, Teleport to House if it is in Rimmington, skills necklace to the Crafting Guild, or Rat Pits Minigame Teleport)

Ultimate Ironmen should split heavy deliveries across trips where the Wiki notes that is allowed.

Where to Start

Starting location: Talk to Ava in Draynor Manor.

Use the travel method that fits your unlocks — games necklace, fairy rings, spirit trees, carpets, or spellbook teleports — and keep a teleport out for deaths during combat sections.

Quest List blurb (paraphrased intent): Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor's beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night's slee…

Walkthrough, Stage by Stage

Numbered steps follow the Wiki quick-guide order, rewritten for BILS readers. Dialogue choices that gate progress are called out inline. For puzzle tiles or randomised layouts, use the dedicated puzzles section and the Wiki map if a step still feels unclear.

  1. Undead chickens. Speak with Ava in the west wing of Draynor Manor and complete the dialogue. (dialogue: I would be happy to make your home into a better place.)
  2. Travel to the undead chicken farm west of the Ectofuntus with your ghostspeak amulet and ecto-tokens (or materials for them), and talk to Alice. (dialogue: I'm here about a quest.)
  3. Keep talking between Alice and Malcolm in the cow pen 4 times until she tells you to go to talk to the old crone for an amulet.
  4. Run west of the farm until you reach the old crone's house just east of the Slayer Tower.
  5. Speak twice to the old crone to receive a crone-made amulet. (dialogue: I'm here about the farmers east of here.)
  6. Speak with Malcolm to give him the Crone-made amulet. (dialogue: Okay, you need it more than I do, I suppose.)
  7. Speak with Malcolm again.
  8. After the cutscene, speak to Malcolm who will now sell you two undead chickens for 20 ecto-tokens. (dialogue: Could I buy those chickens now? → Could I buy two chickens?)
  9. Magnet. Take your 5 iron bars, hammer, and two undead chickens back to the west wing of Draynor Manor and speak to Ava.
  10. Speak to the Witch in the north-west corner of Draynor Manor (inside the building).
  11. Speak to the Witch again to receive a selected iron.
  12. Take the selected iron to the centre of the Rimmington mine, face north, and use the hammer on it.
  13. Return to Ava and give her the magnet.
  14. Undead twigs. Speak with Ava.
  15. Use your axe on an Undead tree (not Dead tree) in front of the Manor (yellow examine).
  16. Speak with Turael, the Slayer master in a house in south-eastern Burthorpe. (dialogue: I'm here about a quest.)
  17. Speak with Turael again to receive the Blessed axe, provided you have a Mithril axe and a Holy symbol in your inventory. (dialogue: Hello, I'm here about those trees again. → I'd love one, thanks.)
  18. Return to the mansion and cut the undead tree again.
  19. Bring the Undead twigs to Ava.
  20. Speak with Ava again, and she will give you garbled research notes that you need to solve.
  21. To translate turn off all the green orbs except for the 2nd, 5th, and 9th (left to right, see image)
  22. Speak with Ava again.
  23. Combine the solved notes with the polished button and the hard leather.
  24. Give the container to Ava.
  25. Finish the closing dialogue — the quest is complete.

If a mid-quest fight sends you to your respawn, return with the same key items — several quests do not store progress for partially completed combat.

Puzzles and How They Work

Puzzle sections in modern quests are often randomised per account. The table below covers the puzzle types you should expect; exact tile solutions belong on the Wiki when they change per player.

Puzzles in this quest
  • Puzzle
    Light / mirror / beam puzzles
    Type
    Spatial
    How it works
    Rotate emitters until the beam hits the target; reset if you over-rotate
  • Puzzle
    Agility / pathing sections
    Type
    Movement
    How it works
    Fail-safe by banking food; some obstacles drain run energy only
  • Puzzle
    Dialogue / logic gates
    Type
    Conversation
    How it works
    Pick the options listed in the walkthrough — wrong branches usually loop safely
  • Puzzle
    Combat puzzles
    Type
    Fight
    How it works
    Correct prayer or attack style matters more than DPS

Skip this section emotionally if the quest is combat-only — still skim for any mid-quest door puzzles.

Boss Fights

This quest may be light on named bosses. Still expect combat or dangerous NPCs in places — read kill warnings on the Wiki if your account is low combat.

Every fight in the quest
  • Fight
    No major named boss listed
    Attacks with
    Pray
    What decides the fight
    Follow walkthrough combat notes

Death and item-loss risks still exist on dangerous paths and in the Wilderness if the quest sends you there.

Rewards and Unlocks

Rewards below summarise the Wiki reward scroll. Experience amounts and unlock text can change with updates — re-check before you plan a grind around them.

Experience and rewards
  • Reward
    Quest points
    Detail
    1
  • Reward
    Difficulty
    Detail
    Intermediate
  • Reward
    Length
    Detail
    Medium
  • Reward
    Reward
    Detail
    Crafting 1,000 experience
  • Reward
    Reward
    Detail
    Fletching 1,000 experience
  • Reward
    Reward
    Detail
    Slayer 1,000 experience
  • Reward
    Reward
    Detail
    Woodcutting 2,500 experience
  • Reward
    Reward
    Detail
    Ava's attractor if your Ranged level is less than 50, or Ava's accumulator if your Ranged level is 50 or higher
  • Reward
    Reward
    Detail
    Ballistic attractor schematic from talking to Ava if the Pandemonium quest is completed
  • Reward
    Reward
    Detail
    The ability to trade with Ava and purchase her devices

What it opens up

  • Crafting 1,000 experience
  • Fletching 1,000 experience
  • Slayer 1,000 experience
  • Woodcutting 2,500 experience
  • Ava's attractor if your Ranged level is less than 50, or Ava's accumulator if your Ranged level is 50 or higher
  • Ballistic attractor schematic from talking to Ava if the Pandemonium quest is completed
  • The ability to trade with Ava and purchase her devices

Fact checked 2026-08-04 against the OSRS Wiki quest page and quick guide.

Common Mistakes and Warnings

Animal Magnetism delays are ecto and tool forgetfulness.

  • Showing up at the Ectofuntus without ghostspeak or Morytania legs substitute.
  • Forgetting five iron bars and a hammer for the magnet step.
  • Misplacing the mithril axe or holy symbol when Ava needs them.
  • Buying too few ecto-tokens and repeating the slime pit.
  • Assuming the quest is skippable because it is Intermediate — ammo save is not skippable for rangers.

Ironman Notes

Holy symbol needs 31 Prayer unboosted for crafting if you do not already own one.

Undead chicken keepers may want spare ecto-tokens — budget extras.

House tele to Rimmington helps the magnet smithing loop.

FAQ

What does Animal Magnetism unlock?

Ava's devices for ranged ammo recovery.

Is it members only?

Yes.

Do I need Ghosts Ahoy?

Ghostspeak access is required for the ecto steps — check the full prereq list.

When should I upgrade the device later?

As your Ranged level unlocks the better Ava variants.

How long is it?

Medium with teleports; longer if you farm ecto from scratch mid-quest.

Bottom Line

Clear Animal Magnetism early on any ranged-focused account.

Tiny combat, huge permanent ammo QOL.

Updated and fact checked 2026-08-04. Primary sources: OSRS Wiki — Animal Magnetism and its quick guide. Requirements and rewards change with game updates.

Need a trusted team? Bils Services

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