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OSRS Fairytale II Guide: Requirements and Walkthrough

August 4, 2026

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QuestQuest guide — requirements, walkthrough and rewards
OSRS Fairytale II Guide: Requirements and Walkthrough — Bils Services

Fairytale II unlocks fairy rings partway through — you do not need the full quest finish for ring travel. Experienced, Medium, and one of the highest QOL unlocks in the game.

Overview

Fairytale II - Cure a Queen continues the fairy series and is famous for a mid-quest fairy ring unlock. Experienced difficulty, Medium length, Dramen or Lunar staff required.

Many accounts stop at the ring unlock for progression reasons, then return later for full completion and POH fairy ring support. Both approaches are valid if you know which skills gate the ending.

This is less a combat story and more a network unlock. Treat it like installing transport infrastructure on your account.

Fairytale II - Cure a Queen at a glance
  • Detail
    Difficulty
    Value
    Experienced
  • Detail
    Length
    Value
    Medium
  • Detail
    Quest points
    Value
    2
  • Detail
    Quest number
    Value
    107
  • Detail
    Released
    Value
    11 July 2006
  • Detail
    Starting point
    Value
    Talk to Martin the Master Gardener by the pig pen in Draynor Village.
  • Detail
    Members
    Value
    Yes (unless noted otherwise on the Wiki)
  • Detail
    Updated / fact checked
    Value
    2026-08-04

Requirements and Prerequisites

Skill and quest gates below are taken from the OSRS Wiki quest-details block for this quest. Boostability notes follow the Wiki markers — if a level is unboostable, train it before you start.

Skill requirements
  • Skill
    Thieving
    Level
    40
    Boostable?
    No
  • Skill
    Farming
    Level
    49
    Boostable?
    Yes
  • Skill
    Herblore
    Level
    57
    Boostable?
    Yes

Quest prerequisites (chains can be longer than this summary):

If the Wiki lists alternate item unlocks instead of a skill (for example a gas mask instead of Slayer), either option is valid.

Items to Bring

Pack required items before the first travel segment. Recommended gear is comfort, not a hard gate, unless a fight forces a specific style.

Required

  • Dramen or Lunar staff
  • Vial of water
  • Pestle and mortar
  • Nuff's certificate (obtained during quest)

Recommended

  • Combat 55
  • Combat equipment and some food
  • Restore potion
  • Teleportation to any fairy ring (such as the Salve graveyard teleport, Ardougne cloak, or Slayer ring)

Ultimate Ironmen should split heavy deliveries across trips where the Wiki notes that is allowed.

Where to Start

Starting location: Talk to Martin the Master Gardener by the pig pen in Draynor Village.

Use the travel method that fits your unlocks — games necklace, fairy rings, spirit trees, carpets, or spellbook teleports — and keep a teleport out for deaths during combat sections.

Quest List blurb (paraphrased intent): The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne? What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using …

Walkthrough, Stage by Stage

Numbered steps follow the Wiki quick-guide order, rewritten for BILS readers. Dialogue choices that gate progress are called out inline. For puzzle tiles or randomised layouts, use the dedicated puzzles section and the Wiki map if a step still feels unclear.

  1. Unlocking Fairy Rings. Take all required items with you.
  2. Speak with Martin the Master Gardener in the Draynor Market. (dialogue: Quest.)
  3. Note: Do not pickpocket Martin or you won't be able to continue for 10 minutes of in-game time.
  4. Wait 5 minutes (Real World Time) and speak to Martin the Master Gardener again. (dialogue: Quest. → I suppose I'd better go see what the problem is then.)
  5. Now make your way to Fairy Nuff's grotto in Zanaris just north of the bank.
  6. Take Nuff's Healing certificate off the floor, right-click it and study it. (If lost, you can obtain another Healing certificate by searching the Potion shelves in Fairy Nuff's grotto.)
  7. Head to the south-west area of Zanaris, read the Rune temple sign just south of the Cosmic Altar.
  8. Speak with the Fairy Godfather in the throne room. (dialogue: Where is the Fairy Queen? → Where could she have been taken to? → Yes, okay.)
  9. Speak with the Co-ordinator just north of the throne room. (dialogue: The fairy rings.) You can now use the fairy rings.
  10. Speak with Fairy Fixit near the fairy ring west of the throne room. (dialogue: Why are you carrying that toolbox?)
  11. Curing the Queen. Now, equip your Dramen staff, and teleport using the fairy ring in this sequence: , , (You will not go anywhere), - (Note: You can right click configure but you must have the Nuff's certificate in your inventory)
  12. Speak with Fairy Nuff and Fairy Very Wise in the NE corner of the area.
  13. Go back to Zanaris ( ) and pickpocket the Fairy Godfather while he and his henchmen aren't looking.
  14. Go back to the hideout and give the Queen's secateurs to Fairy Nuff. ( , , , )
  15. Note: Do not mix the magic essence potion before learning how to make it from the Fairy or it will not revive the Fairy Queen when used on her.
  16. Travel to fairy code . Wait here (2-5 mins) until a star flower has grown then pick it. (You must have Nuff's certificate with you for this to work.)
  17. Travel to fairy code . Kill a gorak and pick up its gorak claws. Goraks can be safespotted using some terrain.
  18. Return to the hideout. ( , , , )
  19. Speak with Fairy Nuff.
  20. Now use the star flower on your vial of water and grind the gorak claws to receive gorak claw powder, then use the two items on each other to make a magic essence potion.
  21. RIGHT-CLICK use the magic essence on the queen, laying on the stretcher near Fairy Nuff.
  22. Speak with the Fairy Queen to complete the quest.
  23. Finish the closing dialogue — the quest is complete.

If a mid-quest fight sends you to your respawn, return with the same key items — several quests do not store progress for partially completed combat.

Puzzles and How They Work

Puzzle sections in modern quests are often randomised per account. The table below covers the puzzle types you should expect; exact tile solutions belong on the Wiki when they change per player.

Puzzles in this quest
  • Puzzle
    Light / mirror / beam puzzles
    Type
    Spatial
    How it works
    Rotate emitters until the beam hits the target; reset if you over-rotate
  • Puzzle
    Agility / pathing sections
    Type
    Movement
    How it works
    Fail-safe by banking food; some obstacles drain run energy only
  • Puzzle
    Dialogue / logic gates
    Type
    Conversation
    How it works
    Pick the options listed in the walkthrough — wrong branches usually loop safely
  • Puzzle
    Combat puzzles
    Type
    Fight
    How it works
    Correct prayer or attack style matters more than DPS

Skip this section emotionally if the quest is combat-only — still skim for any mid-quest door puzzles.

Boss Fights

Combat encounters listed on the Wiki quest-details block. Death usually means a run-back with lost unprotected items outside safe instances — check each fight before you commit expensive gear.

Every fight in the quest
  • Fight
    Several Goraks
    Attacks with
    See fight notes
    Pray
    Match the attack style that works
    What decides the fight
    Preparation and prayer switches

Item-loss risk: standard death rules apply unless the quest instance is a safe minigame-style fight. Do not bring items you cannot afford to lose into dangerous multi-combat areas.

Rewards and Unlocks

Rewards below summarise the Wiki reward scroll. Experience amounts and unlock text can change with updates — re-check before you plan a grind around them.

Experience and rewards
  • Reward
    Quest points
    Detail
    2
  • Reward
    Difficulty
    Detail
    Experienced
  • Reward
    Length
    Detail
    Medium
  • Reward
    Reward
    Detail
    Herblore 3,500 Herblore experience
  • Reward
    Reward
    Detail
    Thieving 2,500 Thieving experience
  • Reward
    Reward
    Detail
    An antique lamp granting 2,500 experience in any skill over level 30
  • Reward
    Reward
    Detail
    Access to the fairy rings network
  • Reward
    Reward
    Detail
    Access to Fairy Fixit's Fairy Enchantment shop

What it opens up

  • Herblore 3,500 Herblore experience
  • Thieving 2,500 Thieving experience
  • An antique lamp granting 2,500 experience in any skill over level 30
  • Access to the fairy rings network
  • Access to Fairy Fixit's Fairy Enchantment shop

Fact checked 2026-08-04 against the OSRS Wiki quest page and quick guide.

Common Mistakes and Warnings

Fairytale II confusion is almost always about the partial unlock.

  • Thinking you need full quest completion before any fairy ring works.
  • Forgetting a Dramen or Lunar staff for ring use.
  • Attempting end-quest skill checks before you only needed the mid unlock.
  • Losing the Godfather thieves' steps to bad food or bad prayer habits.
  • Skipping Fairytale I and wondering why the series will not start.

Ironman Notes

Secure the fairy ring unlock early even if Herblore/Farming for the ending are weeks away.

Staff of the dead substitutes do not replace Dramen/Lunar for rings — bring the real staff.

Combat 55 comfort helps the confrontational mid steps.

FAQ

When do fairy rings unlock?

Partway through the quest — not only at the reward screen.

Do I need to finish the quest for rings?

Not for basic fairy ring travel; full completion matters for extras like POH rings.

What staff do I need?

Dramen or Lunar.

Is this members content?

Yes.

How long to the unlock point?

Much shorter than a full Medium clear — many players stop there first.

Bottom Line

Rush Fairytale II to the fairy ring unlock as soon as you can; finish the queen cure when skills allow.

One of the best travel investments in Old School.

Updated and fact checked 2026-08-04. Primary sources: OSRS Wiki — Fairytale II - Cure a Queen and its quick guide. Requirements and rewards change with game updates.

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