OSRS Runecrafting Guide 1–99: Guardians of the Rift, Blood Runes and Pouches

Runecrafting 1–99 explained: essence pouch tiers, why Guardians of the Rift replaced the old grind, lava runes with Magic Imbue, AFK blood runes at 77, and the Raiments of the eye outfit.
Overview
Runecrafting used to be the skill people warned you about. Guardians of the Rift changed that: it turned the early and mid game into a minigame that hands you pouches, an XP outfit and rune rewards instead of endless abyss runs.
The skill still has the same shape underneath. Your XP per hour is limited by how much essence you can carry, which means pouches and the Raiments of the eye matter more than which altar you pick.
This guide covers pouch tiers, the quest unlocks that change the route, Guardians of the Rift, the fast lava rune method, and the AFK blood rune option at 77.
| Detail | Value |
|---|---|
| Skill type | Artisan |
| Main constraint | Essence you can carry per trip |
| Best all-round method | Guardians of the Rift (from level 27) |
| Fast method | Lava runes with Magic Imbue |
| AFK / profit method | Blood runes at 77 |
| XP outfit | Raiments of the eye (chance of extra runes) |
| 99 reward | Runecraft cape |
- Detail
- Skill type
- Value
- Artisan
- Detail
- Main constraint
- Value
- Essence you can carry per trip
- Detail
- Best all-round method
- Value
- Guardians of the Rift (from level 27)
- Detail
- Fast method
- Value
- Lava runes with Magic Imbue
- Detail
- AFK / profit method
- Value
- Blood runes at 77
- Detail
- XP outfit
- Value
- Raiments of the eye (chance of extra runes)
- Detail
- 99 reward
- Value
- Runecraft cape
Quest and Diary Unlocks That Change the Route
Runecrafting is gated by quests more than most skills. These unlocks are the difference between a modern route and a painful one.
| Unlock | What it gives you |
|---|---|
| Rune Mysteries | Baseline access to Runecrafting and the altars. |
| Enter the Abyss (miniquest) | Abyss access plus your first essence pouch. Short, and it changes the whole early game. |
| Lunar Diplomacy | Magic Imbue, which removes the need to carry talismans for lava runes, and NPC Contact for repairing pouches. |
| Sins of the Father | Full Arceuus blood rune access and daeyalt essence, which is the backbone of the late game. |
| Mourning's End Part II | Death rune access at 65 Runecrafting. |
| Guardians of the Rift access | Available from level 27. Rewards include pouches, the Raiments of the eye and the colossal pouch. |
- Unlock
- Rune Mysteries
- What it gives you
- Baseline access to Runecrafting and the altars.
- Unlock
- Enter the Abyss (miniquest)
- What it gives you
- Abyss access plus your first essence pouch. Short, and it changes the whole early game.
- Unlock
- Lunar Diplomacy
- What it gives you
- Magic Imbue, which removes the need to carry talismans for lava runes, and NPC Contact for repairing pouches.
- Unlock
- Sins of the Father
- What it gives you
- Full Arceuus blood rune access and daeyalt essence, which is the backbone of the late game.
- Unlock
- Mourning's End Part II
- What it gives you
- Death rune access at 65 Runecrafting.
- Unlock
- Guardians of the Rift access
- What it gives you
- Available from level 27. Rewards include pouches, the Raiments of the eye and the colossal pouch.
Recommended Equipment and Boosts
Runecrafting gear is about how much essence you can move and how many extra runes you get for it. Nothing here is combat gear.
| Item / boost | Effect |
|---|---|
| Small pouch | Available from level 1. Your first capacity increase. |
| Medium pouch | Usable from level 25. |
| Large pouch | Usable from level 50. |
| Giant pouch | Usable from level 75. |
| Colossal pouch | The largest pouch, obtained through Guardians of the Rift. The single biggest XP-per-hour upgrade in the skill. |
| Raiments of the eye | Guardians of the Rift outfit that gives a chance of extra runes per essence. Get the full set before long grinds. |
| Magic Imbue | Lunar Diplomacy spell that replaces talismans for combination runes such as lavas. |
| NPC Contact | Repairs degraded pouches without banking, which keeps trips going. |
| Daeyalt essence | Boosted essence from Sins of the Father content; better XP per essence than pure essence. |
| Stamina potions | Runecrafting is a running skill. Energy is a real constraint on abyss and altar runs. |
- Item / boost
- Small pouch
- Effect
- Available from level 1. Your first capacity increase.
- Item / boost
- Medium pouch
- Effect
- Usable from level 25.
- Item / boost
- Large pouch
- Effect
- Usable from level 50.
- Item / boost
- Giant pouch
- Effect
- Usable from level 75.
- Item / boost
- Colossal pouch
- Effect
- The largest pouch, obtained through Guardians of the Rift. The single biggest XP-per-hour upgrade in the skill.
- Item / boost
- Raiments of the eye
- Effect
- Guardians of the Rift outfit that gives a chance of extra runes per essence. Get the full set before long grinds.
- Item / boost
- Magic Imbue
- Effect
- Lunar Diplomacy spell that replaces talismans for combination runes such as lavas.
- Item / boost
- NPC Contact
- Effect
- Repairs degraded pouches without banking, which keeps trips going.
- Item / boost
- Daeyalt essence
- Effect
- Boosted essence from Sins of the Father content; better XP per essence than pure essence.
- Item / boost
- Stamina potions
- Effect
- Runecrafting is a running skill. Energy is a real constraint on abyss and altar runs.
Level-by-Level Training Table
The modern route leans on Guardians of the Rift for most of the mid game, with lava runes for speed and blood runes once 77 opens up.
| Levels | Method | Notes |
|---|---|---|
| 1–9 | Air runes | Do Rune Mysteries, then craft air runes to reach the minigame requirement. |
| 9–27 | Earth / fire runes or quest XP | Short filler. Aim to reach 27 for Guardians of the Rift quickly. |
| 27–77 | Guardians of the Rift | The core of the route. Earns pouches, the Raiments of the eye and rune rewards while you level. |
| 23–99 | Lava runes with Magic Imbue (alternative) | The fast attention-heavy option once you have pouches and Lunar Diplomacy. |
| 44+ | Nature runes (alternative) | Classic profit runs; slower than the Rift but simple. |
| 54+ | Law runes (alternative) | Another straightforward profit altar. |
| 65+ | Death runes (alternative) | Requires Mourning's End Part II. |
| 77–99 | Blood runes at the Arceuus altar | Low-intensity and profitable. Requires Sins of the Father. |
| 90–99 | Soul runes (alternative) | Higher-value alternative to blood runes at the same dark altar setup. |
| 95+ | Wrath runes | Endgame option; niche unless you want the specific runes. |
- Levels
- 1–9
- Method
- Air runes
- Notes
- Do Rune Mysteries, then craft air runes to reach the minigame requirement.
- Levels
- 9–27
- Method
- Earth / fire runes or quest XP
- Notes
- Short filler. Aim to reach 27 for Guardians of the Rift quickly.
- Levels
- 27–77
- Method
- Guardians of the Rift
- Notes
- The core of the route. Earns pouches, the Raiments of the eye and rune rewards while you level.
- Levels
- 23–99
- Method
- Lava runes with Magic Imbue (alternative)
- Notes
- The fast attention-heavy option once you have pouches and Lunar Diplomacy.
- Levels
- 44+
- Method
- Nature runes (alternative)
- Notes
- Classic profit runs; slower than the Rift but simple.
- Levels
- 54+
- Method
- Law runes (alternative)
- Notes
- Another straightforward profit altar.
- Levels
- 65+
- Method
- Death runes (alternative)
- Notes
- Requires Mourning's End Part II.
- Levels
- 77–99
- Method
- Blood runes at the Arceuus altar
- Notes
- Low-intensity and profitable. Requires Sins of the Father.
- Levels
- 90–99
- Method
- Soul runes (alternative)
- Notes
- Higher-value alternative to blood runes at the same dark altar setup.
- Levels
- 95+
- Method
- Wrath runes
- Notes
- Endgame option; niche unless you want the specific runes.
Fastest Route
Fastest means lava runes with Magic Imbue and the biggest pouch you own — a click-heavy loop with no waiting.
- Complete Rune Mysteries and Enter the Abyss for abyss access and your first pouch.
- Reach level 27 and run Guardians of the Rift until you have the colossal pouch and the full Raiments of the eye.
- Complete Lunar Diplomacy for Magic Imbue and NPC Contact.
- Switch to lava runes: bind essence with Magic Imbue rather than carrying talismans.
- Fill every pouch every trip; unfilled capacity is the main reason people's rates disappoint.
- Use NPC Contact to repair pouches mid-session instead of banking.
- Keep stamina potions running — travel time is a large share of the method.
- Switch to blood or soul runes at 77 or 90 if you want profit and lower intensity for the last stretch.
Cheapest and Most Affordable Route
- Guardians of the Rift is effectively free: you mine your own essence inside the minigame and get rune rewards on top.
- Blood runes at 77 are profitable rather than costly, which makes the last third of the skill pay for itself.
- Nature and law runes are the classic self-funding altars — you sell what you craft.
- Skip lava runes if budget matters; the pure essence cost is the expensive part of the fast route.
- Do the quest XP rewards before grinding, since they cost nothing but time.
- Use ordinary pure essence rather than daeyalt if you are optimising cost instead of XP.
AFK and Low-Intensity Route
- Blood runes at the Arceuus altar from level 77 are the closest thing Runecrafting has to AFK — a short repeating loop with long stretches between decisions.
- Soul runes from 90 behave the same way with higher value per essence.
- Guardians of the Rift is semi-AFK in the sense that it is forgiving, but it still needs steady attention through each game.
- Lava runes are the opposite of AFK; do not pick them if you want low intensity.
- Nature rune runs are simple enough to do while distracted, though the walking makes them slow.
Profitable Route
- Blood runes from 77 are the standard profit method and stay relevant to 99.
- Soul runes from 90 are the higher-value version of the same routine.
- Nature runes from 44 are the classic mid-level money method and fund the rest of the skill.
- Law runes from 54 are a reasonable alternative when nature prices dip.
- Guardians of the Rift pays in rune rewards as well as XP, so the learning phase is not a loss.
- Wrath runes at 95 are worth checking if you are already at the level, but they are niche.
Ironman Route
- Guardians of the Rift is the Ironman answer for most of the skill: you mine your own essence and earn the pouches and outfit inside the minigame.
- Get the colossal pouch and the full Raiments of the eye before committing to any long grind.
- Complete Sins of the Father for blood runes and daeyalt essence — both matter more to an Ironman than to a main.
- Runecraft your own combination runes rather than buying them; this is the skill that funds your own casting.
- Mine pure essence in bulk when you need it rather than as you go.
- Blood runes at 77 double as your supply of high-level runes for Prayer and combat spells.
Common Mistakes
- Grinding low-level altars past level 27 instead of switching to Guardians of the Rift.
- Starting a long grind before earning the colossal pouch and full Raiments of the eye.
- Running trips with pouches unfilled — capacity is the entire skill.
- Skipping Enter the Abyss because it is a miniquest rather than a quest.
- Attempting lava runes without Magic Imbue and carrying talismans instead.
- Letting pouches degrade instead of repairing them with NPC Contact.
- Ignoring run energy; travel time is a bigger share of Runecrafting than of almost any other skill.
- Buying pure essence for the fast route without checking whether blood runes would suit you better.
Useful Plugins
- Guardians of the Rift — tracks the game timer, portal locations and your point split.
- Runecraft pouch — shows pouch contents and warns you before they degrade.
- Menu Entry Swapper — makes altar and pouch clicks consistent across a long session.
- Run Energy — surfaces exact energy and stamina state for travel-heavy trips.
- Inventory Tags — keeps pouches and essence in fixed slots so trips are muscle memory.
- XP Tracker — compares your real rate between the Rift, lavas and blood runes.
FAQ
What is the best way to train Runecrafting now?
Guardians of the Rift from level 27 for most of the skill. It gives XP, pouches, the Raiments of the eye and rune rewards at the same time, which no altar route does.
How do I get the colossal pouch?
Through Guardians of the Rift. It is the largest pouch in the game and the biggest single XP-per-hour upgrade in Runecrafting.
Are blood runes good XP?
They are good low-intensity XP and good money from level 77, which is a rare combination. They are not the fastest — lava runes with Magic Imbue are faster and far more click-heavy.
Do I need Lunar Diplomacy?
For the fast route, effectively yes. Magic Imbue removes talismans from combination rune crafting and NPC Contact repairs pouches without banking.
Is Runecrafting still the worst skill to train?
No. Guardians of the Rift removed most of what made it miserable, and blood runes make the last third profitable.
What XP rates should I expect?
That depends on your pouches, your outfit and how tightly you run trips, and rates get rebalanced. Cross-check the Wiki's Runecrafting training page rather than trusting a fixed figure.
Related Guides
- Agility 1–99 — run energy makes every Runecrafting trip shorter.
- Prayer 1–99 — where your blood and soul runes end up being spent.
- Construction 1–99 — altars and teleports that speed up other grinds.
- Slayer 1–99 — the other long grind worth planning around.
Bottom Line
Runecrafting is a capacity skill. Get the colossal pouch and the full Raiments of the eye from Guardians of the Rift before you commit to anything long.
Then choose your ending: lava runes if you want speed, blood or soul runes if you want profit and a calmer routine.
If you would rather skip straight to using the runes, our Runecraft training is hand-done to any level.
XP rates and method costs change with updates and prices. Verify current details on the Old School RuneScape Wiki.
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